iso-profiles-settings/tromjaro/xfce/desktop-overlay/etc/skel/.themes/Skeuos-Yellow-Dark/gtk-2.0/main.rc
2022-06-16 00:23:06 +02:00

2555 lines
59 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# vim:set ft=gtkrc ts=2 sw=2 sts=2 ai et:
#
# This is the main theme file, handling all the default widgets and theme
# properties. Since GTK+ 2 is old, we need to overcome some of its limitations,
# which is also mostly done in this file. Sadly not all of them can be overcome
# so there will always be a visible difference between the GTK+ 2 and 3 theme.
style "default" {
xthickness = 1
ythickness = 1
####################
# Style Properties #
####################
GtkWidget::focus-line-width = 1
GtkWidget::focus-line-pattern = "\2\1"
GtkToolbar::internal-padding = 4
GtkToolButton::icon-spacing = 4
GtkWidget::tooltip-radius = 3
GtkWidget::tooltip-alpha = 235
GtkWidget::new-tooltip-style = 1 #for compatibility
GtkWidget::link-color = @link_color
GtkWidget::visited-link-color = @visited_link_color
GnomeHRef::link_color = @link_color
GtkHTML::link-color = @link_color
GtkHTML::vlink-color = @visited_link_color
GtkIMHtml::hyperlink-color = @link_color
GtkIMHtml::hyperlink-visited-color = @visited_link_color
GtkSeparatorMenuItem::horizontal-padding = 0
GtkSeparatorMenuItem::wide-separators = 1
GtkSeparatorMenuItem::separator-height = 1
GtkButton::child-displacement-y = 0
GtkButton::default-border = {0, 0, 0, 0}
GtkButton::default-outside-border = {0, 0, 0, 0}
GtkButton::inner-border = {4, 4, 4, 4}
GtkEntry::state-hint = 1
GtkEntry::inner-border = {7, 7, 4, 5}
GtkPaned::handle-size = 9
GtkHPaned::handle-size = 9
GtkVPaned::handle-size = 9
GtkScrollbar::trough-border = 0
GtkRange::trough-border = 0
GtkRange::slider-width = 13
GtkRange::stepper-size = 0
GtkRange::activate-slider = 1
GtkScrollbar::activate-slider = 1
GtkScrollbar::stepper-size = 0
GtkScrollbar::has-backward-stepper = 0
GtkScrollbar::has-forward-stepper = 0
GtkScrollbar::min-slider-length = 48 # 42 + 2*3 (margins)
GtkScrolledWindow::scrollbar-spacing = 0
GtkScrolledWindow::scrollbars-within-bevel = 1
GtkScale::slider_length = 26
GtkScale::slider_width = 26
GtkScale::trough-side-details = 1
GtkProgressBar::min-horizontal-bar-height = 6
GtkProgressBar::min-vertical-bar-width = 6
# Making this bigger than the min[height,width]-2*[y,x]spacing makes the
# whole progressbar thicker, so by setting it to the exact above value
# we get the maximum spacing between the text and the edges without
# doing so.
GtkProgressBar::xspacing = 4
GtkProgressBar::yspacing = 4
GtkStatusbar::shadow_type = GTK_SHADOW_NONE
GtkSpinButton::shadow_type = GTK_SHADOW_NONE
GtkMenuBar::shadow-type = GTK_SHADOW_NONE
GtkToolbar::shadow-type = GTK_SHADOW_NONE
# TODO: find out what this comment means:
# ( every window is misaligned for the sake of menus ):
GtkMenuBar::internal-padding = 0
GtkMenu::horizontal-padding = 0
GtkMenu::vertical-padding = 2
GtkMenu::double-arrows = 0
GtkMenuItem::arrow-scaling = 1
GtkMenuItem::toggle-spacing = 10
GtkCheckButton::indicator_spacing = 3
GtkOptionMenu::indicator_spacing = {13, 13, 5, 8}
GtkTreeView::expander-size = 16
GtkTreeView::vertical-separator = 0
GtkTreeView::horizontal-separator = 4
GtkTreeView::allow-rules = 0
# Set this because some apps read it
GtkTreeView::odd-row-color = @base_color
GtkTreeView::even-row-color = @base_color
GtkExpander::expander-size = 16
GtkNotebook::tab-overlap = 4
##########
# Colors #
##########
bg[NORMAL] = @bg_color
bg[PRELIGHT] = @bg_color
bg[SELECTED] = @selected_bg_color
bg[INSENSITIVE] = @insensitive_bg_color
bg[ACTIVE] = @bg_color
fg[NORMAL] = @fg_color
fg[PRELIGHT] = @fg_color
fg[SELECTED] = @selected_fg_color
fg[INSENSITIVE] = @insensitive_fg_color
fg[ACTIVE] = @fg_color
text[NORMAL] = @text_color
text[PRELIGHT] = @text_color
text[SELECTED] = @selected_fg_color
text[INSENSITIVE] = @insensitive_fg_color
text[ACTIVE] = @selected_fg_color
base[NORMAL] = @base_color
base[PRELIGHT] = shade (0.95, @bg_color)
base[SELECTED] = @selected_bg_color
base[INSENSITIVE] = @insensitive_bg_color
base[ACTIVE] = @selected_bg_color
# For succinctness, all reasonable pixmap options remain here
# Draw frame around menu in a non-compositied environment
# This needs to go before pixmap because we need to override some stuff
engine "adwaita" {}
engine "pixmap" {
#################
# Check Buttons #
#################
image {
function = CHECK
state = NORMAL
shadow = OUT
overlay_file = "assets/checkbox-unchecked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = PRELIGHT
shadow = OUT
overlay_file = "assets/checkbox-unchecked-hover.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = ACTIVE
shadow = OUT
overlay_file = "assets/checkbox-unchecked-active.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = SELECTED
shadow = OUT
overlay_file = "assets/checkbox-unchecked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = INSENSITIVE
shadow = OUT
overlay_file = "assets/checkbox-unchecked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = NORMAL
shadow = IN
overlay_file = "assets/checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = PRELIGHT
shadow = IN
overlay_file = "assets/checkbox-checked-hover.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = ACTIVE
shadow = IN
overlay_file = "assets/checkbox-checked-active.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = SELECTED
shadow = IN
overlay_file = "assets/checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = INSENSITIVE
shadow = IN
overlay_file = "assets/checkbox-checked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = NORMAL
shadow = ETCHED_IN
overlay_file = "assets/checkbox-mixed.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = PRELIGHT
shadow = ETCHED_IN
overlay_file = "assets/checkbox-mixed-hover.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = ACTIVE
shadow = ETCHED_IN
overlay_file = "assets/checkbox-mixed-active.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = SELECTED
shadow = ETCHED_IN
overlay_file = "assets/checkbox-mixed.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = INSENSITIVE
shadow = ETCHED_IN
overlay_file = "assets/checkbox-mixed-insensitive.png"
overlay_stretch = FALSE
}
#################
# Radio Buttons #
#################
image {
function = OPTION
state = NORMAL
shadow = OUT
overlay_file = "assets/radio-unchecked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = OUT
overlay_file = "assets/radio-unchecked-hover.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = OUT
overlay_file = "assets/radio-unchecked-active.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = SELECTED
shadow = OUT
overlay_file = "assets/radio-unchecked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = OUT
overlay_file = "assets/radio-unchecked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = NORMAL
shadow = IN
overlay_file = "assets/radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = IN
overlay_file = "assets/radio-checked-hover.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = IN
overlay_file = "assets/radio-checked-active.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = SELECTED
shadow = IN
overlay_file = "assets/radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = IN
overlay_file = "assets/radio-checked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = NORMAL
shadow = ETCHED_IN
overlay_file = "assets/radio-mixed.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = ETCHED_IN
overlay_file = "assets/radio-mixed-hover.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = ETCHED_IN
overlay_file = "assets/radio-mixed-active.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = SELECTED
shadow = ETCHED_IN
overlay_file = "assets/radio-mixed.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = ETCHED_IN
overlay_file = "assets/radio-mixed-insensitive.png"
overlay_stretch = FALSE
}
##########
# Arrows #
##########
# Overrides
# Disable arrows in spinbuttons
image {
function = ARROW
detail = "spinbutton"
}
# Disable arrows for qt in scrollbars
image {
function = ARROW
detail = "vscrollbar"
}
image {
function = ARROW
detail = "hscrollbar"
}
# Menu arrows
image {
function = ARROW
state = NORMAL
detail = "menuitem"
overlay_file = "assets/menu-pan-left.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = PRELIGHT
detail = "menuitem"
overlay_file = "assets/menu-pan-left-hover.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = INSENSITIVE
detail = "menuitem"
overlay_file = "assets/menu-pan-left-insensitive.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = NORMAL
detail = "menuitem"
overlay_file = "assets/menu-pan-right.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = PRELIGHT
detail = "menuitem"
overlay_file = "assets/menu-pan-right-hover.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = INSENSITIVE
detail = "menuitem"
overlay_file = "assets/menu-pan-right-insensitive.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = INSENSITIVE
detail = "menu_scroll_arrow_up"
overlay_file = "assets/menu-pan-up-insensitive.png"
overlay_stretch = FALSE
}
image {
function = ARROW
detail = "menu_scroll_arrow_up"
overlay_file = "assets/menu-pan-up.png"
overlay_stretch = FALSE
}
image {
function = ARROW
state = INSENSITIVE
detail = "menu_scroll_arrow_down"
overlay_file = "assets/menu-pan-down-insensitive.png"
overlay_stretch = FALSE
}
image {
function = ARROW
detail = "menu_scroll_arrow_down"
overlay_file = "assets/menu-pan-down.png"
overlay_stretch = FALSE
}
# Regular arrows
image {
function = ARROW
state = NORMAL
overlay_file = "assets/pan-up.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/pan-up.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/pan-up.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = INSENSITIVE
overlay_file = "assets/pan-up-insensitive.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = NORMAL
overlay_file = "assets/pan-down.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/pan-down.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/pan-down.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = INSENSITIVE
overlay_file = "assets/pan-down-insensitive.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = NORMAL
overlay_file = "assets/pan-left.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/pan-left.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/pan-left.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = INSENSITIVE
overlay_file = "assets/pan-left-insensitive.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = NORMAL
overlay_file = "assets/pan-right.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/pan-right.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/pan-right.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = INSENSITIVE
overlay_file = "assets/pan-right-insensitive.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
######################
# Option Menu Arrows #
######################
image {
function = TAB
state = NORMAL
overlay_file = "assets/pan-down.png"
overlay_stretch = FALSE
}
image {
function = TAB
state = PRELIGHT
overlay_file = "assets/pan-down.png"
overlay_stretch = FALSE
}
image {
function = TAB
state = ACTIVE
overlay_file = "assets/pan-down.png"
overlay_stretch = FALSE
}
image {
function = TAB
state = INSENSITIVE
overlay_file = "assets/pan-down-insensitive.png"
overlay_stretch = FALSE
}
#########
# Lines #
#########
image {
function = VLINE
file = "assets/line.png"
border = {1, 0, 0, 0}
}
image {
function = HLINE
file = "assets/line.png"
border = {0, 0, 1, 0}
}
#########
# Focus #
#########
image {
function = FOCUS
file = "assets/focus.png"
border = {1, 1, 1, 1}
stretch = TRUE
}
###########
# Handles #
###########
image {
function = HANDLE
detail = "handlebox"
overlay_file = "assets/handle.png"
overlay_stretch = FALSE
}
image {
function = HANDLE
file = "assets/handle-horz.png"
border = {0, 0, 4, 4}
orientation = HORIZONTAL
}
image {
function = HANDLE
file = "assets/handle-vert.png"
border = {4, 4, 0, 0}
orientation = VERTICAL
}
image {
function = RESIZE_GRIP
}
#############
# Expanders #
#############
image {
function = EXPANDER
expander_style = EXPANDED
file = "assets/pan-down.png"
}
# LTR
image {
function = EXPANDER
expander_style = COLLAPSED
file = "assets/pan-right.png"
direction = LTR
}
image {
function = EXPANDER
expander_style = SEMI_COLLAPSED
file = "assets/pan-right-semi.png"
direction = LTR
}
image {
function = EXPANDER
expander_style = SEMI_EXPANDED
file = "assets/pan-right-semi.png"
direction = LTR
}
# RTL
image {
function = EXPANDER
expander_style = COLLAPSED
file = "assets/pan-left.png"
direction = RTL
}
image {
function = EXPANDER
expander_style = SEMI_COLLAPSED
file = "assets/pan-left-semi.png"
direction = RTL
}
image {
function = EXPANDER
expander_style = SEMI_EXPANDED
file = "assets/pan-left-semi.png"
direction = RTL
}
#############
# Notebooks #
#############
# Left
image {
function = EXTENSION
state = NORMAL
file = "assets/tab-left-active.png"
border = {3, 0, 3, 3}
stretch = TRUE
gap_side = RIGHT
}
image {
function = EXTENSION
file = "assets/tab-left.png"
border = {3, 0, 3, 3}
stretch = TRUE
gap_side = RIGHT
}
# Right
image {
function = EXTENSION
state = NORMAL
file = "assets/tab-right-active.png"
border = {0, 3, 3, 3}
stretch = TRUE
gap_side = LEFT
}
image {
function = EXTENSION
file = "assets/tab-right.png"
border = {0, 3, 3, 3}
stretch = TRUE
gap_side = LEFT
}
# Up
image {
function = EXTENSION
state = NORMAL
file = "assets/tab-up-active.png"
border = {3, 3, 3, 0}
stretch = TRUE
gap_side = BOTTOM
}
image {
function = EXTENSION
file = "assets/tab-up.png"
border = {3, 3, 3, 0}
stretch = TRUE
gap_side = BOTTOM
}
# Down
image {
function = EXTENSION
state = NORMAL
file = "assets/tab-down-active.png"
border = {3, 3, 0, 3}
stretch = TRUE
gap_side = TOP
}
image {
function = EXTENSION
file = "assets/tab-down.png"
border = {3, 3, 0, 3}
stretch = TRUE
gap_side = TOP
}
# Inner frame
image {
function = BOX_GAP
detail = "notebook"
file = "assets/frame-notebook.png"
border = {1, 1, 1, 1}
stretch = TRUE
gap_file = "assets/tab-vert-gap.png"
gap_border = {1, 0, 1, 1}
gap_side = LEFT
}
image {
function = BOX_GAP
detail = "notebook"
file = "assets/frame-notebook.png"
border = {1, 1, 1, 1}
stretch = TRUE
gap_file = "assets/tab-vert-gap.png"
gap_border = {0, 1, 1, 1}
gap_side = RIGHT
}
image {
function = BOX_GAP
detail = "notebook"
file = "assets/frame-notebook.png"
border = {1, 1, 1, 1}
stretch = TRUE
gap_file = "assets/tab-horz-gap.png"
gap_border = {1, 1, 1, 0}
gap_side = TOP
}
image {
function = BOX_GAP
detail = "notebook"
file = "assets/frame-notebook.png"
border = {1, 1, 1, 1}
stretch = TRUE
gap_file = "assets/tab-horz-gap.png"
gap_border = {1, 1, 0, 1}
gap_side = BOTTOM
}
# Standalone frame
image {
function = BOX
detail = "notebook"
file = "assets/frame-notebook.png"
border = {1, 1, 1, 1}
stretch = TRUE
}
##############
# Scrollbars #
##############
image {
function = BOX
detail = "trough"
file = "assets/scrollbar-horz-trough.png"
border = {0, 0, 1, 0}
orientation = HORIZONTAL
}
image {
function = BOX
detail = "trough"
file = "assets/scrollbar-vert-trough.png"
border = {1, 0, 0, 0}
orientation = VERTICAL
direction = LTR
}
image {
function = BOX
detail = "trough"
file = "assets/scrollbar-vert-trough-rtl.png"
border = {0, 1, 0, 0}
orientation = VERTICAL
direction = RTL
}
# Disable insensitive sliders
image {
function = SLIDER
state = INSENSITIVE
detail = "slider"
}
# Horizontal sliders
image {
function = SLIDER
state = NORMAL
detail = "slider"
file = "assets/scrollbar-horz-slider.png"
border = {6, 6, 7, 6 }
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = SLIDER
state = PRELIGHT
detail = "slider"
file = "assets/scrollbar-horz-slider-hover.png"
border = {6, 6, 7, 6 }
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = SLIDER
state = ACTIVE
detail = "slider"
file = "assets/scrollbar-horz-slider-active.png"
border = {6, 6, 7, 6 }
stretch = TRUE
orientation = HORIZONTAL
}
# Vertical sliders
image {
function = SLIDER
state = NORMAL
detail = "slider"
file = "assets/scrollbar-vert-slider.png"
border = {7, 6, 6, 6}
stretch = TRUE
orientation = VERTICAL
direction = LTR
}
image {
function = SLIDER
state = PRELIGHT
detail = "slider"
file = "assets/scrollbar-vert-slider-hover.png"
border = {7, 6, 6, 6}
stretch = TRUE
orientation = VERTICAL
direction = LTR
}
image {
function = SLIDER
state = ACTIVE
detail = "slider"
file = "assets/scrollbar-vert-slider-active.png"
border = {7, 6, 6, 6}
stretch = TRUE
orientation = VERTICAL
direction = LTR
}
# RTL
image {
function = SLIDER
state = NORMAL
detail = "slider"
file = "assets/scrollbar-vert-slider-rtl.png"
border = {6, 7, 6, 6}
stretch = TRUE
orientation = VERTICAL
direction = RTL
}
image {
function = SLIDER
state = PRELIGHT
detail = "slider"
file = "assets/scrollbar-vert-slider-hover-rtl.png"
border = {6, 7, 6, 6}
stretch = TRUE
orientation = VERTICAL
direction = RTL
}
image {
function = SLIDER
state = ACTIVE
detail = "slider"
file = "assets/scrollbar-vert-slider-active-rtl.png"
border = {6, 7, 6, 6}
stretch = TRUE
orientation = VERTICAL
direction = RTL
}
##########
# Scales #
##########
# Troughs, overrided later on. We set them here too because some widgets
# don't specify their orientation.
image {
function = BOX
detail = "trough-upper"
file = "assets/scale-horz-trough.png"
border = {10, 10, 0, 0}
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = BOX
detail = "trough-lower"
file = "assets/scale-horz-trough-active.png"
border = {10, 10, 0, 0}
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = BOX
detail = "trough-upper"
file = "assets/scale-vert-trough.png"
border = {0, 0, 10, 10}
stretch = TRUE
orientation = VERTICAL
}
image {
function = BOX
detail = "trough-lower"
file = "assets/scale-vert-trough-active.png"
border = {0, 0, 10, 10}
stretch = TRUE
orientation = VERTICAL
}
# Sliders
image {
function = SLIDER
state = NORMAL
detail = "hscale"
file = "assets/scale-slider.png"
}
image {
function = SLIDER
state = PRELIGHT
detail = "hscale"
file = "assets/scale-slider-hover.png"
}
image {
function = SLIDER
state = ACTIVE
detail = "hscale"
file = "assets/scale-slider-active.png"
}
image {
function = SLIDER
state = INSENSITIVE
detail = "hscale"
file = "assets/scale-slider-insensitive.png"
}
image {
function = SLIDER
state = NORMAL
detail = "vscale"
file = "assets/scale-slider.png"
}
image {
function = SLIDER
state = PRELIGHT
detail = "vscale"
file = "assets/scale-slider-hover.png"
}
image {
function = SLIDER
state = ACTIVE
detail = "vscale"
file = "assets/scale-slider-active.png"
}
image {
function = SLIDER
state = INSENSITIVE
detail = "vscale"
file = "assets/scale-slider-insensitive.png"
}
###########
# Menubar #
###########
image {
function = BOX
detail = "menubar"
file = "assets/line.png"
border = {0, 0, 0, 1}
}
#########
# Menus #
#########
image {
function = BOX
state = PRELIGHT
detail = "menu_scroll_arrow_up"
file = "assets/line.png"
}
image {
function = BOX
detail = "menu_scroll_arrow_up"
file = "assets/line.png"
border = {0, 0, 0, 1}
}
image {
function = BOX
state = PRELIGHT
detail = "menu_scroll_arrow_down"
file = "assets/line.png"
}
image {
function = BOX
detail = "menu_scroll_arrow_down"
file = "assets/line.png"
border = {0, 0, 1, 0}
}
###########
# Entries #
###########
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = SHADOW
detail = "entry"
file = "assets/entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = FLAT_BOX
state = ACTIVE
detail = "entry_bg"
file = "assets/entry-background.png"
}
image {
function = FLAT_BOX
state = INSENSITIVE
detail = "entry_bg"
file = "assets/entry-background-insensitive.png"
}
image {
function = FLAT_BOX
detail = "entry_bg"
file = "assets/entry-background.png"
}
#########
# Spins #
#########
# Spin-Up LTR
image {
function = BOX
state = NORMAL
detail = "spinbutton_up"
file = "assets/spin-ltr-up.png"
border = {1, 4, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_up"
file = "assets/spin-ltr-up-hover.png"
border = {1, 4, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_up"
file = "assets/spin-ltr-up-active.png"
border = {1, 4, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_up"
file = "assets/spin-ltr-up-insensitive.png"
border = {1, 4, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up-insensitive.png"
overlay_stretch = FALSE
direction = LTR
}
# Spin-Up RTL
image {
function = BOX
state = NORMAL
detail = "spinbutton_up"
file = "assets/spin-rtl-up.png"
border = {4, 1, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_up"
file = "assets/spin-rtl-up-hover.png"
border = {4, 1, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_up"
file = "assets/spin-rtl-up-hover.png"
border = {4, 1, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_up"
file = "assets/spin-rtl-up-insensitive.png"
border = {4, 1, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up-insensitive.png"
overlay_stretch = FALSE
direction = RTL
}
# Spin-Down LTR
image {
function = BOX
state = NORMAL
detail = "spinbutton_down"
file = "assets/spin-ltr-down.png"
border = {1, 4, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_down"
file = "assets/spin-ltr-down-hover.png"
border = {1, 4, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_down"
file = "assets/spin-ltr-down-active.png"
border = {1, 4, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_down"
file = "assets/spin-ltr-down-insensitive.png"
border = {1, 4, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down-insensitive.png"
overlay_stretch = FALSE
direction = LTR
}
# Spin-Down RTL
image {
function = BOX
state = NORMAL
detail = "spinbutton_down"
file = "assets/spin-rtl-down.png"
border = {4, 1, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_down"
file = "assets/spin-rtl-down-hover.png"
border = {4, 1, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_down"
file = "assets/spin-rtl-down-active.png"
border = {4, 1, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_down"
file = "assets/spin-rtl-down-insensitive.png"
border = {4, 1, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down-insensitive.png"
overlay_stretch = FALSE
direction = RTL
}
##############
# Scrollbars #
##############
image {
function = BOX
detail = "bar"
file = "assets/progressbar-horz.png"
stretch = TRUE
border = {2, 2, 1, 1}
orientation = HORIZONTAL
}
image {
function = BOX
detail = "bar"
file = "assets/progressbar-vert.png"
stretch = TRUE
border = {1, 1, 2, 2}
orientation = VERTICAL
}
#############
# Treeviews #
#############
# Disable active the column highlight
# We need to match specific cells or we break stuff
# Looking at you deadbeef
image {
function = FLAT_BOX
detail = "cell_even_sorted"
state = NORMAL
}
image {
function = FLAT_BOX
detail = "cell_odd_sorted"
state = NORMAL
}
# Disable all the other shadows
# This prevents the Raleigh effect
image {
function = SHADOW
}
}
}
style "menubar" {
# Needed to fix Firefox's menubar text
bg[SELECTED] = @selected_fg_color
fg[SELECTED] = @link_color
}
style "menubar_item" {
xthickness = 3
ythickness = 4
fg[PRELIGHT] = @link_color
engine "pixmap" {
image {
function = BOX
state = PRELIGHT
file = "assets/menubar-item-active.png"
border = {0, 0, 0, 3}
}
}
}
style "menu" {
xthickness = 0
ythickness = 0
bg[NORMAL] = @menu_color
bg[INSENSITIVE] = @menu_color
bg[PRELIGHT] = @menu_color
bg[SELECTED] = @selected_bg_color
}
style "menu_item" {
xthickness = 3
ythickness = 4
bg[PRELIGHT] = @selected_bg_color
# Chromium uses this setting
bg[SELECTED] = @selected_bg_color
fg[PRELIGHT] = @selected_fg_color
# Some widgets use text, we need to handle that
text[NORMAL] = @fg_color
text[PRELIGHT] = @selected_fg_color
# Unfortunately we can't tell regular and menu checks/radios apart
# Without the heirarchy
engine "pixmap" {
#################
# Check Buttons #
#################
image {
function = CHECK
state = NORMAL
shadow = OUT
overlay_file = "assets/menu-checkbox.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = PRELIGHT
shadow = OUT
overlay_file = "assets/menu-checkbox-hover.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = ACTIVE
shadow = OUT
overlay_file = "assets/menu-checkbox.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = INSENSITIVE
shadow = OUT
overlay_file = "assets/menu-checkbox-insensitive.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = NORMAL
shadow = IN
overlay_file = "assets/menu-checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = PRELIGHT
shadow = IN
overlay_file = "assets/menu-checkbox-checked-hover.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = ACTIVE
shadow = IN
overlay_file = "assets/menu-checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = INSENSITIVE
shadow = IN
overlay_file = "assets/menu-checkbox-checked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = NORMAL
shadow = ETCHED_IN
overlay_file = "assets/menu-checkbox-mixed.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = PRELIGHT
shadow = ETCHED_IN
overlay_file = "assets/menu-checkbox-mixed-hover.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = ACTIVE
shadow = ETCHED_IN
overlay_file = "assets/menu-checkbox-mixed.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = INSENSITIVE
shadow = ETCHED_IN
overlay_file = "assets/menu-checkbox-mixed-insensitive.png"
overlay_stretch = FALSE
}
#################
# Radio Buttons #
#################
image {
function = OPTION
state = NORMAL
shadow = OUT
overlay_file = "assets/menu-radio.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = OUT
overlay_file = "assets/menu-radio-hover.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = OUT
overlay_file = "assets/menu-radio.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = OUT
overlay_file = "assets/menu-radio-insensitive.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = NORMAL
shadow = IN
overlay_file = "assets/menu-radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = IN
overlay_file = "assets/menu-radio-checked-hover.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = IN
overlay_file = "assets/menu-radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = IN
overlay_file = "assets/menu-radio-checked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = NORMAL
shadow = ETCHED_IN
overlay_file = "assets/menu-radio-mixed.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = ETCHED_IN
overlay_file = "assets/menu-radio-mixed-hover.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = ETCHED_IN
overlay_file = "assets/menu-radio-mixed.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = ETCHED_IN
overlay_file = "assets/menu-radio-mixed-insensitive.png"
overlay_stretch = FALSE
}
}
}
style "separator_menu_item" {
xthickness = 0
ythickness = 0
engine "pixmap" {
image {
function = BOX
file = "assets/line.png"
}
}
}
style "button" {
xthickness = 2
ythickness = 2
# For the sake of sanity style buttons this way
engine "pixmap" {
###########
# Buttons #
###########
image {
function = BOX
state = NORMAL
file = "assets/button.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = BOX
state = PRELIGHT
shadow = OUT
file = "assets/button-hover.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
# Don't add hover effect on pressed buttons
image {
function = BOX
state = PRELIGHT
shadow = IN
file = "assets/button-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = BOX
state = ACTIVE
file = "assets/button-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = BOX
state = INSENSITIVE
file = "assets/button-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
}
}
style "link_button" {
# Disable the button effect, leave just the link
engine "pixmap" {
image {
function = BOX
}
}
}
style "entry" {
# We set this same as the border of the border of the entry
# This way there's no overlap
xthickness = 4
ythickness = 4
}
style "combobox" {
xthickness = 6
ythickness = 4
# This affects only the button beside an entry
GtkButton::inner-border = {0, 0, 0, 0}
}
style "combobox_cellview" {
text[NORMAL] = @fg_color
text[PRELIGHT] = @fg_color
}
style "combobox_entry" {
# Since one side of the button is missing, we need to shift the arrow a little to the right
GtkButton::inner-border = {0, 1, 0, 0}
engine "pixmap" {
#############
# LTR entry #
#############
image {
function = SHADOW
state = NORMAL
detail = "entry"
file = "assets/combo-entry-ltr-entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/combo-entry-ltr-entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/combo-entry-ltr-entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = LTR
}
#############
# RTL entry #
#############
image {
function = SHADOW
state = NORMAL
detail = "entry"
file = "assets/combo-entry-rtl-entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/combo-entry-rtl-entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/combo-entry-rtl-entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = RTL
}
##############
# LTR button #
##############
image {
function = BOX
state = NORMAL
detail = "button"
file = "assets/combo-entry-ltr-button.png"
border = {0, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = BOX
state = PRELIGHT
detail = "button"
file = "assets/combo-entry-ltr-button-hover.png"
border = {0, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = BOX
state = ACTIVE
detail = "button"
file = "assets/combo-entry-ltr-button-active.png"
border = {0, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = BOX
state = INSENSITIVE
detail = "button"
file = "assets/combo-entry-ltr-button-insensitive.png"
border = {0, 4, 4, 4}
stretch = TRUE
direction = LTR
}
##############
# RTL button #
##############
image {
function = BOX
state = NORMAL
detail = "button"
file = "assets/combo-entry-rtl-button.png"
border = {4, 0, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = BOX
state = PRELIGHT
detail = "button"
file = "assets/combo-entry-rtl-button-hover.png"
border = {4, 0, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = BOX
state = ACTIVE
detail = "button"
file = "assets/combo-entry-rtl-button-active.png"
border = {4, 0, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = BOX
state = INSENSITIVE
detail = "button"
file = "assets/combo-entry-rtl-button-insensitive.png"
border = {4, 0, 4, 4}
stretch = TRUE
direction = RTL
}
}
}
style "combo_button_padding" {
# Since one side of the button is missing, we need to shift the arrow a
# little to the right.
# This is the same thing we've done above but the combo, unlike the combobox,
# uses padding the same way as a button.
GtkButton::inner-border = {6, 8, 4, 4}
}
style "notebook" {
xthickness = 5
ythickness = 2
}
style "notebook_viewport" {
bg[NORMAL] = @base_color
}
style "notebook_bg" {
bg[NORMAL] = @base_color
bg[PRELIGHT] = @base_color
bg[INSENSITIVE] = @base_color
}
style "notebook_entry" {
engine "pixmap" {
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/notebook-entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/notebook-entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = SHADOW
detail = "entry"
file = "assets/notebook-entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
}
}
style "normal_bg" {
bg[NORMAL] = @bg_color
bg[PRELIGHT] = @bg_color
bg[INSENSITIVE] = @insensitive_bg_color
}
style "normal_entry" {
engine "pixmap" {
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = SHADOW
detail = "entry"
file = "assets/entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
}
}
style "notebook_combo" {
engine "pixmap" {
#############
# LTR entry #
#############
image {
function = SHADOW
state = NORMAL
detail = "entry"
file = "assets/notebook-combo-entry-ltr-entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/notebook-combo-entry-ltr-entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/notebook-combo-entry-ltr-entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = LTR
}
#############
# RTL entry #
#############
image {
function = SHADOW
state = NORMAL
detail = "entry"
file = "assets/notebook-combo-entry-rtl-entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/notebook-combo-entry-rtl-entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/notebook-combo-entry-rtl-entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = RTL
}
}
}
style "textview" {
bg[NORMAL] = @base_color
}
style "scale_horz" {
engine "pixmap" {
image {
function = BOX
detail = "trough-upper"
file = "assets/scale-horz-trough.png"
border = {10, 10, 0, 0}
stretch = TRUE
}
image {
function = BOX
detail = "trough-lower"
file = "assets/scale-horz-trough-active.png"
border = {10, 10, 0, 0}
stretch = TRUE
}
}
}
style "scale_vert" {
engine "pixmap" {
image {
function = BOX
detail = "trough-upper"
file = "assets/scale-vert-trough.png"
border = {0, 0, 10, 10}
stretch = TRUE
}
image {
function = BOX
detail = "trough-lower"
file = "assets/scale-vert-trough-active.png"
border = {0, 0, 10, 10}
stretch = TRUE
}
}
}
style "progressbar" {
xthickness = 1
ythickness = 1
fg[PRELIGHT] = @selected_fg_color
engine "pixmap" {
image {
function = BOX
detail = "trough"
file = "assets/progressbar-horz-trough.png"
border = {3, 3, 2, 2}
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = BOX
detail = "trough"
file = "assets/progressbar-vert-trough.png"
border = {2, 2, 3, 3}
stretch = TRUE
orientation = VERTICAL
}
}
}
style "treeview_header" {
xthickness = 1
ythickness = 0
fg[NORMAL] = @column_header_color
fg[PRELIGHT] = @hover_column_header_color
font_name = "Bold"
GtkButton::inner-border = {5, 5, 0, 1}
engine "pixmap" {
image {
function = BOX
file = "assets/treeview-separator-ltr.png"
border = {0, 1, 0, 1}
stretch = TRUE
direction = LTR
}
image {
function = BOX
file = "assets/treeview-separator-rtl.png"
border = {1, 0, 0, 1}
stretch = TRUE
direction = RTL
}
image {
function = ARROW
state = NORMAL
overlay_file = "assets/treeview-pan-up.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/treeview-pan-up-hover.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/treeview-pan-up-active.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = NORMAL
overlay_file = "assets/treeview-pan-down.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/treeview-pan-down-hover.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/treeview-pan-down-active.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
}
}
style "scrolled_window" {
engine "pixmap" {
image {
function = SHADOW
file = "assets/frame.png"
border = {1, 1, 1, 1}
stretch = TRUE
}
}
}
style "frame" {
engine "pixmap" {
image {
function = SHADOW
shadow = NONE
}
image {
function = SHADOW
file = "assets/frame.png"
border = {1, 1, 1, 1}
stretch = TRUE
}
image {
function = SHADOW_GAP
file = "assets/frame.png"
border = {1, 1, 1, 1}
stretch = TRUE
gap_start_file = "assets/border.png"
gap_end_file = "assets/border.png"
}
}
}
style "toolbar_button" {
xthickness = 2
ythickness = 2
GtkButton::inner-border = {2, 2, 2, 2}
}
style "toolbar_separator" {
GtkWidget::wide-separators = 1
GtkWidget::separator-width = 1
GtkWidget::separator-height = 1
engine "pixmap" {
image {
function = BOX
file = "assets/line.png"
}
}
}
style "inline_toolbar" {
GtkToolbar::button-relief = GTK_RELIEF_NORMAL
engine "pixmap" {
image {
function = SHADOW
file = "assets/frame-inline.png"
border = {1, 1, 0, 1}
stretch = TRUE
}
}
}
style "tooltip" {
xthickness = 13
ythickness = 13
bg[NORMAL] = @tooltip_bg_color
fg[NORMAL] = @tooltip_fg_color
bg[SELECTED] = @tooltip_bg_color
}
style "disable_separator" {
xthickness = 0
ythickness = 0
GtkWidget::wide-separators = 1
}
# Default style, containing theme properties and trying to match every widget as
# much as possible, which is not only faster than trying to match every widget
# by its own but also less bug-prune and more consistent. However there is some
# widget specific stuff that needs to be taken care of, which is the point of
# every other style below.
class "GtkWidget" style "default"
######################################
# Override padding, style and colour #
######################################
class "GtkButton" style "button"
class "GtkLinkButton" style "link_button"
class "GtkEntry" style "entry"
class "GtkOldEditable" style "entry"
class "GtkNotebook" style "notebook"
class "GtkHScale" style "scale_horz"
class "GtkVScale" style "scale_vert"
class "GtkProgressBar" style "progressbar"
class "GtkScrolledWindow" style "scrolled_window"
class "GtkFrame" style "frame"
class "GtkSeparatorToolItem" style "toolbar_separator"
class "GtkMenuBar" style "menubar"
class "GtkMenu" style "menu"
class "GtkTextView" style "textview"
# Menu and menubar items
widget_class "*<GtkMenuItem>*" style "menu_item"
widget_class "*<GtkMenuBar>.<GtkMenuItem>*" style "menubar_item"
widget_class "*<GtkSeparatorMenuItem>*" style "separator_menu_item"
# Treeview buttons
widget_class "*<GtkTreeView>*<GtkButton>*" style "treeview_header"
# Give the file chooser toolbar a border
widget_class "*<GtkFileChooserDefault>*<GtkToolbar>" style "inline_toolbar"
# Fix padding on regular comboboxes
widget_class "*<GtkComboBox>.<GtkButton>" style "combobox"
# And disable separators on them
widget_class "*<GtkComboBox>.<GtkButton>*<GtkSeparator>" style "disable_separator"
# Join together the ComboBoxEntry entry and button
widget_class "*<GtkComboBoxEntry>*" style "combobox_entry"
# Join the Combo entry and button
widget_class "*<GtkCombo>*" style "combobox_entry"
# Tweak the padding on the button a little bit because it
# uses it a bit differently
widget_class "*<GtkCombo>.<GtkButton>" style "combo_button_padding"
# Alas we cannot do the same for ComboBoxText because there
# isn't a way to apply the style to only the comboboxes that
# have an entry inside
# Toolbar buttons have different paddings
widget_class "*<GtkToolbar>*<GtkButton>" style "toolbar_button"
# Notebooks are white, act accordingly
widget_class "*<GtkNotebook>*<GtkEntry>" style "notebook_entry"
widget_class "*<GtkNotebook>*<GtkProgressBar>" style "notebook_bg"
widget_class "*<GtkNotebook>*<GtkSpinButton>" style "notebook_bg"
widget_class "*<GtkNotebook>*<GtkScrolledWindow>*<GtkViewport>" style "notebook_bg"
widget_class "*<GtkNotebook>*<GimpRuler>" style "notebook_bg"
widget_class "*<GtkNotebook>.<GimpDisplayShell>*<GtkEventBox>" style "notebook_bg"
widget_class "*<GtkNotebook>*<GtkComboBoxEntry>*" style "notebook_combo"
widget_class "*<GtkNotebook>*<GtkCombo>*" style "notebook_combo"
# However, stuff inside eventboxes inside notebooks is grey
# again, react
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkEntry>" style "normal_entry"
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkProgressBar>" style "normal_bg"
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkSpinButton>" style "normal_bg"
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkComboBoxEntry>*" style "combobox_entry"
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkCombo>*" style "combobox_entry"
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkCombo>.<GtkButton>" style "combo_button_padding"
# ComboBoxes tend to draw the button label with text[]
# instead of fg[], we need to fix that
widget_class "*<GtkComboBox>*<GtkCellView>" style "combobox_cellview"
# GTK tooltips
widget "gtk-tooltip*" style "tooltip"