iso-profiles-settings/tromjaro/xfce/desktop-overlay/etc/skel/.themes/Skeuos-Green-Light/gtk-2.0/main.rc

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# vim:set ft=gtkrc ts=2 sw=2 sts=2 ai et:
#
# This is the main theme file, handling all the default widgets and theme
# properties. Since GTK+ 2 is old, we need to overcome some of its limitations,
# which is also mostly done in this file. Sadly not all of them can be overcome
# so there will always be a visible difference between the GTK+ 2 and 3 theme.
style "default" {
xthickness = 1
ythickness = 1
####################
# Style Properties #
####################
GtkWidget::focus-line-width = 1
GtkWidget::focus-line-pattern = "\2\1"
GtkToolbar::internal-padding = 4
GtkToolButton::icon-spacing = 4
GtkWidget::tooltip-radius = 3
GtkWidget::tooltip-alpha = 235
GtkWidget::new-tooltip-style = 1 #for compatibility
GtkWidget::link-color = @link_color
GtkWidget::visited-link-color = @visited_link_color
GnomeHRef::link_color = @link_color
GtkHTML::link-color = @link_color
GtkHTML::vlink-color = @visited_link_color
GtkIMHtml::hyperlink-color = @link_color
GtkIMHtml::hyperlink-visited-color = @visited_link_color
GtkSeparatorMenuItem::horizontal-padding = 0
GtkSeparatorMenuItem::wide-separators = 1
GtkSeparatorMenuItem::separator-height = 1
GtkButton::child-displacement-y = 0
GtkButton::default-border = {0, 0, 0, 0}
GtkButton::default-outside-border = {0, 0, 0, 0}
GtkButton::inner-border = {4, 4, 4, 4}
GtkEntry::state-hint = 1
GtkEntry::inner-border = {7, 7, 4, 5}
GtkPaned::handle-size = 9
GtkHPaned::handle-size = 9
GtkVPaned::handle-size = 9
GtkScrollbar::trough-border = 0
GtkRange::trough-border = 0
GtkRange::slider-width = 13
GtkRange::stepper-size = 0
GtkRange::activate-slider = 1
GtkScrollbar::activate-slider = 1
GtkScrollbar::stepper-size = 0
GtkScrollbar::has-backward-stepper = 0
GtkScrollbar::has-forward-stepper = 0
GtkScrollbar::min-slider-length = 48 # 42 + 2*3 (margins)
GtkScrolledWindow::scrollbar-spacing = 0
GtkScrolledWindow::scrollbars-within-bevel = 1
GtkScale::slider_length = 26
GtkScale::slider_width = 26
GtkScale::trough-side-details = 1
GtkProgressBar::min-horizontal-bar-height = 6
GtkProgressBar::min-vertical-bar-width = 6
# Making this bigger than the min[height,width]-2*[y,x]spacing makes the
# whole progressbar thicker, so by setting it to the exact above value
# we get the maximum spacing between the text and the edges without
# doing so.
GtkProgressBar::xspacing = 4
GtkProgressBar::yspacing = 4
GtkStatusbar::shadow_type = GTK_SHADOW_NONE
GtkSpinButton::shadow_type = GTK_SHADOW_NONE
GtkMenuBar::shadow-type = GTK_SHADOW_NONE
GtkToolbar::shadow-type = GTK_SHADOW_NONE
# TODO: find out what this comment means:
# ( every window is misaligned for the sake of menus ):
GtkMenuBar::internal-padding = 0
GtkMenu::horizontal-padding = 0
GtkMenu::vertical-padding = 2
GtkMenu::double-arrows = 0
GtkMenuItem::arrow-scaling = 1
GtkMenuItem::toggle-spacing = 10
GtkCheckButton::indicator_spacing = 3
GtkOptionMenu::indicator_spacing = {13, 13, 5, 8}
GtkTreeView::expander-size = 16
GtkTreeView::vertical-separator = 0
GtkTreeView::horizontal-separator = 4
GtkTreeView::allow-rules = 0
# Set this because some apps read it
GtkTreeView::odd-row-color = @base_color
GtkTreeView::even-row-color = @base_color
GtkExpander::expander-size = 16
GtkNotebook::tab-overlap = 4
##########
# Colors #
##########
bg[NORMAL] = @bg_color
bg[PRELIGHT] = @bg_color
bg[SELECTED] = @selected_bg_color
bg[INSENSITIVE] = @insensitive_bg_color
bg[ACTIVE] = @bg_color
fg[NORMAL] = @fg_color
fg[PRELIGHT] = @fg_color
fg[SELECTED] = @selected_fg_color
fg[INSENSITIVE] = @insensitive_fg_color
fg[ACTIVE] = @fg_color
text[NORMAL] = @text_color
text[PRELIGHT] = @text_color
text[SELECTED] = @selected_fg_color
text[INSENSITIVE] = @insensitive_fg_color
text[ACTIVE] = @selected_fg_color
base[NORMAL] = @base_color
base[PRELIGHT] = shade (0.95, @bg_color)
base[SELECTED] = @selected_bg_color
base[INSENSITIVE] = @insensitive_bg_color
base[ACTIVE] = @selected_bg_color
# For succinctness, all reasonable pixmap options remain here
# Draw frame around menu in a non-compositied environment
# This needs to go before pixmap because we need to override some stuff
engine "adwaita" {}
engine "pixmap" {
#################
# Check Buttons #
#################
image {
function = CHECK
state = NORMAL
shadow = OUT
overlay_file = "assets/checkbox-unchecked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = PRELIGHT
shadow = OUT
overlay_file = "assets/checkbox-unchecked-hover.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = ACTIVE
shadow = OUT
overlay_file = "assets/checkbox-unchecked-active.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = SELECTED
shadow = OUT
overlay_file = "assets/checkbox-unchecked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = INSENSITIVE
shadow = OUT
overlay_file = "assets/checkbox-unchecked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = NORMAL
shadow = IN
overlay_file = "assets/checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = PRELIGHT
shadow = IN
overlay_file = "assets/checkbox-checked-hover.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = ACTIVE
shadow = IN
overlay_file = "assets/checkbox-checked-active.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = SELECTED
shadow = IN
overlay_file = "assets/checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = INSENSITIVE
shadow = IN
overlay_file = "assets/checkbox-checked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = NORMAL
shadow = ETCHED_IN
overlay_file = "assets/checkbox-mixed.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = PRELIGHT
shadow = ETCHED_IN
overlay_file = "assets/checkbox-mixed-hover.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = ACTIVE
shadow = ETCHED_IN
overlay_file = "assets/checkbox-mixed-active.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = SELECTED
shadow = ETCHED_IN
overlay_file = "assets/checkbox-mixed.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = INSENSITIVE
shadow = ETCHED_IN
overlay_file = "assets/checkbox-mixed-insensitive.png"
overlay_stretch = FALSE
}
#################
# Radio Buttons #
#################
image {
function = OPTION
state = NORMAL
shadow = OUT
overlay_file = "assets/radio-unchecked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = OUT
overlay_file = "assets/radio-unchecked-hover.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = OUT
overlay_file = "assets/radio-unchecked-active.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = SELECTED
shadow = OUT
overlay_file = "assets/radio-unchecked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = OUT
overlay_file = "assets/radio-unchecked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = NORMAL
shadow = IN
overlay_file = "assets/radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = IN
overlay_file = "assets/radio-checked-hover.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = IN
overlay_file = "assets/radio-checked-active.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = SELECTED
shadow = IN
overlay_file = "assets/radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = IN
overlay_file = "assets/radio-checked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = NORMAL
shadow = ETCHED_IN
overlay_file = "assets/radio-mixed.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = ETCHED_IN
overlay_file = "assets/radio-mixed-hover.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = ETCHED_IN
overlay_file = "assets/radio-mixed-active.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = SELECTED
shadow = ETCHED_IN
overlay_file = "assets/radio-mixed.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = ETCHED_IN
overlay_file = "assets/radio-mixed-insensitive.png"
overlay_stretch = FALSE
}
##########
# Arrows #
##########
# Overrides
# Disable arrows in spinbuttons
image {
function = ARROW
detail = "spinbutton"
}
# Disable arrows for qt in scrollbars
image {
function = ARROW
detail = "vscrollbar"
}
image {
function = ARROW
detail = "hscrollbar"
}
# Menu arrows
image {
function = ARROW
state = NORMAL
detail = "menuitem"
overlay_file = "assets/menu-pan-left.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = PRELIGHT
detail = "menuitem"
overlay_file = "assets/menu-pan-left-hover.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = INSENSITIVE
detail = "menuitem"
overlay_file = "assets/menu-pan-left-insensitive.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = NORMAL
detail = "menuitem"
overlay_file = "assets/menu-pan-right.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = PRELIGHT
detail = "menuitem"
overlay_file = "assets/menu-pan-right-hover.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = INSENSITIVE
detail = "menuitem"
overlay_file = "assets/menu-pan-right-insensitive.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = INSENSITIVE
detail = "menu_scroll_arrow_up"
overlay_file = "assets/menu-pan-up-insensitive.png"
overlay_stretch = FALSE
}
image {
function = ARROW
detail = "menu_scroll_arrow_up"
overlay_file = "assets/menu-pan-up.png"
overlay_stretch = FALSE
}
image {
function = ARROW
state = INSENSITIVE
detail = "menu_scroll_arrow_down"
overlay_file = "assets/menu-pan-down-insensitive.png"
overlay_stretch = FALSE
}
image {
function = ARROW
detail = "menu_scroll_arrow_down"
overlay_file = "assets/menu-pan-down.png"
overlay_stretch = FALSE
}
# Regular arrows
image {
function = ARROW
state = NORMAL
overlay_file = "assets/pan-up.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/pan-up.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/pan-up.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = INSENSITIVE
overlay_file = "assets/pan-up-insensitive.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = NORMAL
overlay_file = "assets/pan-down.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/pan-down.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/pan-down.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = INSENSITIVE
overlay_file = "assets/pan-down-insensitive.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = NORMAL
overlay_file = "assets/pan-left.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/pan-left.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/pan-left.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = INSENSITIVE
overlay_file = "assets/pan-left-insensitive.png"
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = NORMAL
overlay_file = "assets/pan-right.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/pan-right.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/pan-right.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = INSENSITIVE
overlay_file = "assets/pan-right-insensitive.png"
overlay_stretch = FALSE
arrow_direction = RIGHT
}
######################
# Option Menu Arrows #
######################
image {
function = TAB
state = NORMAL
overlay_file = "assets/pan-down.png"
overlay_stretch = FALSE
}
image {
function = TAB
state = PRELIGHT
overlay_file = "assets/pan-down.png"
overlay_stretch = FALSE
}
image {
function = TAB
state = ACTIVE
overlay_file = "assets/pan-down.png"
overlay_stretch = FALSE
}
image {
function = TAB
state = INSENSITIVE
overlay_file = "assets/pan-down-insensitive.png"
overlay_stretch = FALSE
}
#########
# Lines #
#########
image {
function = VLINE
file = "assets/line.png"
border = {1, 0, 0, 0}
}
image {
function = HLINE
file = "assets/line.png"
border = {0, 0, 1, 0}
}
#########
# Focus #
#########
image {
function = FOCUS
file = "assets/focus.png"
border = {1, 1, 1, 1}
stretch = TRUE
}
###########
# Handles #
###########
image {
function = HANDLE
detail = "handlebox"
overlay_file = "assets/handle.png"
overlay_stretch = FALSE
}
image {
function = HANDLE
file = "assets/handle-horz.png"
border = {0, 0, 4, 4}
orientation = HORIZONTAL
}
image {
function = HANDLE
file = "assets/handle-vert.png"
border = {4, 4, 0, 0}
orientation = VERTICAL
}
image {
function = RESIZE_GRIP
}
#############
# Expanders #
#############
image {
function = EXPANDER
expander_style = EXPANDED
file = "assets/pan-down.png"
}
# LTR
image {
function = EXPANDER
expander_style = COLLAPSED
file = "assets/pan-right.png"
direction = LTR
}
image {
function = EXPANDER
expander_style = SEMI_COLLAPSED
file = "assets/pan-right-semi.png"
direction = LTR
}
image {
function = EXPANDER
expander_style = SEMI_EXPANDED
file = "assets/pan-right-semi.png"
direction = LTR
}
# RTL
image {
function = EXPANDER
expander_style = COLLAPSED
file = "assets/pan-left.png"
direction = RTL
}
image {
function = EXPANDER
expander_style = SEMI_COLLAPSED
file = "assets/pan-left-semi.png"
direction = RTL
}
image {
function = EXPANDER
expander_style = SEMI_EXPANDED
file = "assets/pan-left-semi.png"
direction = RTL
}
#############
# Notebooks #
#############
# Left
image {
function = EXTENSION
state = NORMAL
file = "assets/tab-left-active.png"
border = {3, 0, 3, 3}
stretch = TRUE
gap_side = RIGHT
}
image {
function = EXTENSION
file = "assets/tab-left.png"
border = {3, 0, 3, 3}
stretch = TRUE
gap_side = RIGHT
}
# Right
image {
function = EXTENSION
state = NORMAL
file = "assets/tab-right-active.png"
border = {0, 3, 3, 3}
stretch = TRUE
gap_side = LEFT
}
image {
function = EXTENSION
file = "assets/tab-right.png"
border = {0, 3, 3, 3}
stretch = TRUE
gap_side = LEFT
}
# Up
image {
function = EXTENSION
state = NORMAL
file = "assets/tab-up-active.png"
border = {3, 3, 3, 0}
stretch = TRUE
gap_side = BOTTOM
}
image {
function = EXTENSION
file = "assets/tab-up.png"
border = {3, 3, 3, 0}
stretch = TRUE
gap_side = BOTTOM
}
# Down
image {
function = EXTENSION
state = NORMAL
file = "assets/tab-down-active.png"
border = {3, 3, 0, 3}
stretch = TRUE
gap_side = TOP
}
image {
function = EXTENSION
file = "assets/tab-down.png"
border = {3, 3, 0, 3}
stretch = TRUE
gap_side = TOP
}
# Inner frame
image {
function = BOX_GAP
detail = "notebook"
file = "assets/frame-notebook.png"
border = {1, 1, 1, 1}
stretch = TRUE
gap_file = "assets/tab-vert-gap.png"
gap_border = {1, 0, 1, 1}
gap_side = LEFT
}
image {
function = BOX_GAP
detail = "notebook"
file = "assets/frame-notebook.png"
border = {1, 1, 1, 1}
stretch = TRUE
gap_file = "assets/tab-vert-gap.png"
gap_border = {0, 1, 1, 1}
gap_side = RIGHT
}
image {
function = BOX_GAP
detail = "notebook"
file = "assets/frame-notebook.png"
border = {1, 1, 1, 1}
stretch = TRUE
gap_file = "assets/tab-horz-gap.png"
gap_border = {1, 1, 1, 0}
gap_side = TOP
}
image {
function = BOX_GAP
detail = "notebook"
file = "assets/frame-notebook.png"
border = {1, 1, 1, 1}
stretch = TRUE
gap_file = "assets/tab-horz-gap.png"
gap_border = {1, 1, 0, 1}
gap_side = BOTTOM
}
# Standalone frame
image {
function = BOX
detail = "notebook"
file = "assets/frame-notebook.png"
border = {1, 1, 1, 1}
stretch = TRUE
}
##############
# Scrollbars #
##############
image {
function = BOX
detail = "trough"
file = "assets/scrollbar-horz-trough.png"
border = {0, 0, 1, 0}
orientation = HORIZONTAL
}
image {
function = BOX
detail = "trough"
file = "assets/scrollbar-vert-trough.png"
border = {1, 0, 0, 0}
orientation = VERTICAL
direction = LTR
}
image {
function = BOX
detail = "trough"
file = "assets/scrollbar-vert-trough-rtl.png"
border = {0, 1, 0, 0}
orientation = VERTICAL
direction = RTL
}
# Disable insensitive sliders
image {
function = SLIDER
state = INSENSITIVE
detail = "slider"
}
# Horizontal sliders
image {
function = SLIDER
state = NORMAL
detail = "slider"
file = "assets/scrollbar-horz-slider.png"
border = {6, 6, 7, 6 }
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = SLIDER
state = PRELIGHT
detail = "slider"
file = "assets/scrollbar-horz-slider-hover.png"
border = {6, 6, 7, 6 }
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = SLIDER
state = ACTIVE
detail = "slider"
file = "assets/scrollbar-horz-slider-active.png"
border = {6, 6, 7, 6 }
stretch = TRUE
orientation = HORIZONTAL
}
# Vertical sliders
image {
function = SLIDER
state = NORMAL
detail = "slider"
file = "assets/scrollbar-vert-slider.png"
border = {7, 6, 6, 6}
stretch = TRUE
orientation = VERTICAL
direction = LTR
}
image {
function = SLIDER
state = PRELIGHT
detail = "slider"
file = "assets/scrollbar-vert-slider-hover.png"
border = {7, 6, 6, 6}
stretch = TRUE
orientation = VERTICAL
direction = LTR
}
image {
function = SLIDER
state = ACTIVE
detail = "slider"
file = "assets/scrollbar-vert-slider-active.png"
border = {7, 6, 6, 6}
stretch = TRUE
orientation = VERTICAL
direction = LTR
}
# RTL
image {
function = SLIDER
state = NORMAL
detail = "slider"
file = "assets/scrollbar-vert-slider-rtl.png"
border = {6, 7, 6, 6}
stretch = TRUE
orientation = VERTICAL
direction = RTL
}
image {
function = SLIDER
state = PRELIGHT
detail = "slider"
file = "assets/scrollbar-vert-slider-hover-rtl.png"
border = {6, 7, 6, 6}
stretch = TRUE
orientation = VERTICAL
direction = RTL
}
image {
function = SLIDER
state = ACTIVE
detail = "slider"
file = "assets/scrollbar-vert-slider-active-rtl.png"
border = {6, 7, 6, 6}
stretch = TRUE
orientation = VERTICAL
direction = RTL
}
##########
# Scales #
##########
# Troughs, overrided later on. We set them here too because some widgets
# don't specify their orientation.
image {
function = BOX
detail = "trough-upper"
file = "assets/scale-horz-trough.png"
border = {10, 10, 0, 0}
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = BOX
detail = "trough-lower"
file = "assets/scale-horz-trough-active.png"
border = {10, 10, 0, 0}
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = BOX
detail = "trough-upper"
file = "assets/scale-vert-trough.png"
border = {0, 0, 10, 10}
stretch = TRUE
orientation = VERTICAL
}
image {
function = BOX
detail = "trough-lower"
file = "assets/scale-vert-trough-active.png"
border = {0, 0, 10, 10}
stretch = TRUE
orientation = VERTICAL
}
# Sliders
image {
function = SLIDER
state = NORMAL
detail = "hscale"
file = "assets/scale-slider.png"
}
image {
function = SLIDER
state = PRELIGHT
detail = "hscale"
file = "assets/scale-slider-hover.png"
}
image {
function = SLIDER
state = ACTIVE
detail = "hscale"
file = "assets/scale-slider-active.png"
}
image {
function = SLIDER
state = INSENSITIVE
detail = "hscale"
file = "assets/scale-slider-insensitive.png"
}
image {
function = SLIDER
state = NORMAL
detail = "vscale"
file = "assets/scale-slider.png"
}
image {
function = SLIDER
state = PRELIGHT
detail = "vscale"
file = "assets/scale-slider-hover.png"
}
image {
function = SLIDER
state = ACTIVE
detail = "vscale"
file = "assets/scale-slider-active.png"
}
image {
function = SLIDER
state = INSENSITIVE
detail = "vscale"
file = "assets/scale-slider-insensitive.png"
}
###########
# Menubar #
###########
image {
function = BOX
detail = "menubar"
file = "assets/line.png"
border = {0, 0, 0, 1}
}
#########
# Menus #
#########
image {
function = BOX
state = PRELIGHT
detail = "menu_scroll_arrow_up"
file = "assets/line.png"
}
image {
function = BOX
detail = "menu_scroll_arrow_up"
file = "assets/line.png"
border = {0, 0, 0, 1}
}
image {
function = BOX
state = PRELIGHT
detail = "menu_scroll_arrow_down"
file = "assets/line.png"
}
image {
function = BOX
detail = "menu_scroll_arrow_down"
file = "assets/line.png"
border = {0, 0, 1, 0}
}
###########
# Entries #
###########
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = SHADOW
detail = "entry"
file = "assets/entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = FLAT_BOX
state = ACTIVE
detail = "entry_bg"
file = "assets/entry-background.png"
}
image {
function = FLAT_BOX
state = INSENSITIVE
detail = "entry_bg"
file = "assets/entry-background-insensitive.png"
}
image {
function = FLAT_BOX
detail = "entry_bg"
file = "assets/entry-background.png"
}
#########
# Spins #
#########
# Spin-Up LTR
image {
function = BOX
state = NORMAL
detail = "spinbutton_up"
file = "assets/spin-ltr-up.png"
border = {1, 4, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_up"
file = "assets/spin-ltr-up-hover.png"
border = {1, 4, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_up"
file = "assets/spin-ltr-up-active.png"
border = {1, 4, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_up"
file = "assets/spin-ltr-up-insensitive.png"
border = {1, 4, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up-insensitive.png"
overlay_stretch = FALSE
direction = LTR
}
# Spin-Up RTL
image {
function = BOX
state = NORMAL
detail = "spinbutton_up"
file = "assets/spin-rtl-up.png"
border = {4, 1, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_up"
file = "assets/spin-rtl-up-hover.png"
border = {4, 1, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_up"
file = "assets/spin-rtl-up-hover.png"
border = {4, 1, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_up"
file = "assets/spin-rtl-up-insensitive.png"
border = {4, 1, 4, 0}
stretch = TRUE
overlay_file = "assets/spin-up-insensitive.png"
overlay_stretch = FALSE
direction = RTL
}
# Spin-Down LTR
image {
function = BOX
state = NORMAL
detail = "spinbutton_down"
file = "assets/spin-ltr-down.png"
border = {1, 4, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_down"
file = "assets/spin-ltr-down-hover.png"
border = {1, 4, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_down"
file = "assets/spin-ltr-down-active.png"
border = {1, 4, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_down"
file = "assets/spin-ltr-down-insensitive.png"
border = {1, 4, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down-insensitive.png"
overlay_stretch = FALSE
direction = LTR
}
# Spin-Down RTL
image {
function = BOX
state = NORMAL
detail = "spinbutton_down"
file = "assets/spin-rtl-down.png"
border = {4, 1, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_down"
file = "assets/spin-rtl-down-hover.png"
border = {4, 1, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_down"
file = "assets/spin-rtl-down-active.png"
border = {4, 1, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_down"
file = "assets/spin-rtl-down-insensitive.png"
border = {4, 1, 1, 4}
stretch = TRUE
overlay_file = "assets/spin-down-insensitive.png"
overlay_stretch = FALSE
direction = RTL
}
##############
# Scrollbars #
##############
image {
function = BOX
detail = "bar"
file = "assets/progressbar-horz.png"
stretch = TRUE
border = {2, 2, 1, 1}
orientation = HORIZONTAL
}
image {
function = BOX
detail = "bar"
file = "assets/progressbar-vert.png"
stretch = TRUE
border = {1, 1, 2, 2}
orientation = VERTICAL
}
#############
# Treeviews #
#############
# Disable active the column highlight
# We need to match specific cells or we break stuff
# Looking at you deadbeef
image {
function = FLAT_BOX
detail = "cell_even_sorted"
state = NORMAL
}
image {
function = FLAT_BOX
detail = "cell_odd_sorted"
state = NORMAL
}
# Disable all the other shadows
# This prevents the Raleigh effect
image {
function = SHADOW
}
}
}
style "menubar" {
# Needed to fix Firefox's menubar text
bg[SELECTED] = @selected_fg_color
fg[SELECTED] = @link_color
}
style "menubar_item" {
xthickness = 3
ythickness = 4
fg[PRELIGHT] = @link_color
engine "pixmap" {
image {
function = BOX
state = PRELIGHT
file = "assets/menubar-item-active.png"
border = {0, 0, 0, 3}
}
}
}
style "menu" {
xthickness = 0
ythickness = 0
bg[NORMAL] = @menu_color
bg[INSENSITIVE] = @menu_color
bg[PRELIGHT] = @menu_color
bg[SELECTED] = @selected_bg_color
}
style "menu_item" {
xthickness = 3
ythickness = 4
bg[PRELIGHT] = @selected_bg_color
# Chromium uses this setting
bg[SELECTED] = @selected_bg_color
fg[PRELIGHT] = @selected_fg_color
# Some widgets use text, we need to handle that
text[NORMAL] = @fg_color
text[PRELIGHT] = @selected_fg_color
# Unfortunately we can't tell regular and menu checks/radios apart
# Without the heirarchy
engine "pixmap" {
#################
# Check Buttons #
#################
image {
function = CHECK
state = NORMAL
shadow = OUT
overlay_file = "assets/menu-checkbox.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = PRELIGHT
shadow = OUT
overlay_file = "assets/menu-checkbox-hover.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = ACTIVE
shadow = OUT
overlay_file = "assets/menu-checkbox.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = INSENSITIVE
shadow = OUT
overlay_file = "assets/menu-checkbox-insensitive.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = NORMAL
shadow = IN
overlay_file = "assets/menu-checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = PRELIGHT
shadow = IN
overlay_file = "assets/menu-checkbox-checked-hover.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = ACTIVE
shadow = IN
overlay_file = "assets/menu-checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = INSENSITIVE
shadow = IN
overlay_file = "assets/menu-checkbox-checked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = NORMAL
shadow = ETCHED_IN
overlay_file = "assets/menu-checkbox-mixed.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = PRELIGHT
shadow = ETCHED_IN
overlay_file = "assets/menu-checkbox-mixed-hover.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = ACTIVE
shadow = ETCHED_IN
overlay_file = "assets/menu-checkbox-mixed.png"
overlay_stretch = FALSE
}
image {
function = CHECK
state = INSENSITIVE
shadow = ETCHED_IN
overlay_file = "assets/menu-checkbox-mixed-insensitive.png"
overlay_stretch = FALSE
}
#################
# Radio Buttons #
#################
image {
function = OPTION
state = NORMAL
shadow = OUT
overlay_file = "assets/menu-radio.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = OUT
overlay_file = "assets/menu-radio-hover.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = OUT
overlay_file = "assets/menu-radio.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = OUT
overlay_file = "assets/menu-radio-insensitive.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = NORMAL
shadow = IN
overlay_file = "assets/menu-radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = IN
overlay_file = "assets/menu-radio-checked-hover.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = IN
overlay_file = "assets/menu-radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = IN
overlay_file = "assets/menu-radio-checked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = NORMAL
shadow = ETCHED_IN
overlay_file = "assets/menu-radio-mixed.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = ETCHED_IN
overlay_file = "assets/menu-radio-mixed-hover.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = ETCHED_IN
overlay_file = "assets/menu-radio-mixed.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = ETCHED_IN
overlay_file = "assets/menu-radio-mixed-insensitive.png"
overlay_stretch = FALSE
}
}
}
style "separator_menu_item" {
xthickness = 0
ythickness = 0
engine "pixmap" {
image {
function = BOX
file = "assets/line.png"
}
}
}
style "button" {
xthickness = 2
ythickness = 2
# For the sake of sanity style buttons this way
engine "pixmap" {
###########
# Buttons #
###########
image {
function = BOX
state = NORMAL
file = "assets/button.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = BOX
state = PRELIGHT
shadow = OUT
file = "assets/button-hover.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
# Don't add hover effect on pressed buttons
image {
function = BOX
state = PRELIGHT
shadow = IN
file = "assets/button-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = BOX
state = ACTIVE
file = "assets/button-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = BOX
state = INSENSITIVE
file = "assets/button-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
}
}
style "link_button" {
# Disable the button effect, leave just the link
engine "pixmap" {
image {
function = BOX
}
}
}
style "entry" {
# We set this same as the border of the border of the entry
# This way there's no overlap
xthickness = 4
ythickness = 4
}
style "combobox" {
xthickness = 6
ythickness = 4
# This affects only the button beside an entry
GtkButton::inner-border = {0, 0, 0, 0}
}
style "combobox_cellview" {
text[NORMAL] = @fg_color
text[PRELIGHT] = @fg_color
}
style "combobox_entry" {
# Since one side of the button is missing, we need to shift the arrow a little to the right
GtkButton::inner-border = {0, 1, 0, 0}
engine "pixmap" {
#############
# LTR entry #
#############
image {
function = SHADOW
state = NORMAL
detail = "entry"
file = "assets/combo-entry-ltr-entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/combo-entry-ltr-entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/combo-entry-ltr-entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = LTR
}
#############
# RTL entry #
#############
image {
function = SHADOW
state = NORMAL
detail = "entry"
file = "assets/combo-entry-rtl-entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/combo-entry-rtl-entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/combo-entry-rtl-entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = RTL
}
##############
# LTR button #
##############
image {
function = BOX
state = NORMAL
detail = "button"
file = "assets/combo-entry-ltr-button.png"
border = {0, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = BOX
state = PRELIGHT
detail = "button"
file = "assets/combo-entry-ltr-button-hover.png"
border = {0, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = BOX
state = ACTIVE
detail = "button"
file = "assets/combo-entry-ltr-button-active.png"
border = {0, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = BOX
state = INSENSITIVE
detail = "button"
file = "assets/combo-entry-ltr-button-insensitive.png"
border = {0, 4, 4, 4}
stretch = TRUE
direction = LTR
}
##############
# RTL button #
##############
image {
function = BOX
state = NORMAL
detail = "button"
file = "assets/combo-entry-rtl-button.png"
border = {4, 0, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = BOX
state = PRELIGHT
detail = "button"
file = "assets/combo-entry-rtl-button-hover.png"
border = {4, 0, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = BOX
state = ACTIVE
detail = "button"
file = "assets/combo-entry-rtl-button-active.png"
border = {4, 0, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = BOX
state = INSENSITIVE
detail = "button"
file = "assets/combo-entry-rtl-button-insensitive.png"
border = {4, 0, 4, 4}
stretch = TRUE
direction = RTL
}
}
}
style "combo_button_padding" {
# Since one side of the button is missing, we need to shift the arrow a
# little to the right.
# This is the same thing we've done above but the combo, unlike the combobox,
# uses padding the same way as a button.
GtkButton::inner-border = {6, 8, 4, 4}
}
style "notebook" {
xthickness = 5
ythickness = 2
}
style "notebook_viewport" {
bg[NORMAL] = @base_color
}
style "notebook_bg" {
bg[NORMAL] = @base_color
bg[PRELIGHT] = @base_color
bg[INSENSITIVE] = @base_color
}
style "notebook_entry" {
engine "pixmap" {
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/notebook-entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/notebook-entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = SHADOW
detail = "entry"
file = "assets/notebook-entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
}
}
style "normal_bg" {
bg[NORMAL] = @bg_color
bg[PRELIGHT] = @bg_color
bg[INSENSITIVE] = @insensitive_bg_color
}
style "normal_entry" {
engine "pixmap" {
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
image {
function = SHADOW
detail = "entry"
file = "assets/entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
}
}
}
style "notebook_combo" {
engine "pixmap" {
#############
# LTR entry #
#############
image {
function = SHADOW
state = NORMAL
detail = "entry"
file = "assets/notebook-combo-entry-ltr-entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/notebook-combo-entry-ltr-entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = LTR
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/notebook-combo-entry-ltr-entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = LTR
}
#############
# RTL entry #
#############
image {
function = SHADOW
state = NORMAL
detail = "entry"
file = "assets/notebook-combo-entry-rtl-entry.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/notebook-combo-entry-rtl-entry-active.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = RTL
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/notebook-combo-entry-rtl-entry-insensitive.png"
border = {4, 4, 4, 4}
stretch = TRUE
direction = RTL
}
}
}
style "textview" {
bg[NORMAL] = @base_color
}
style "scale_horz" {
engine "pixmap" {
image {
function = BOX
detail = "trough-upper"
file = "assets/scale-horz-trough.png"
border = {10, 10, 0, 0}
stretch = TRUE
}
image {
function = BOX
detail = "trough-lower"
file = "assets/scale-horz-trough-active.png"
border = {10, 10, 0, 0}
stretch = TRUE
}
}
}
style "scale_vert" {
engine "pixmap" {
image {
function = BOX
detail = "trough-upper"
file = "assets/scale-vert-trough.png"
border = {0, 0, 10, 10}
stretch = TRUE
}
image {
function = BOX
detail = "trough-lower"
file = "assets/scale-vert-trough-active.png"
border = {0, 0, 10, 10}
stretch = TRUE
}
}
}
style "progressbar" {
xthickness = 1
ythickness = 1
fg[PRELIGHT] = @selected_fg_color
engine "pixmap" {
image {
function = BOX
detail = "trough"
file = "assets/progressbar-horz-trough.png"
border = {3, 3, 2, 2}
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = BOX
detail = "trough"
file = "assets/progressbar-vert-trough.png"
border = {2, 2, 3, 3}
stretch = TRUE
orientation = VERTICAL
}
}
}
style "treeview_header" {
xthickness = 1
ythickness = 0
fg[NORMAL] = @column_header_color
fg[PRELIGHT] = @hover_column_header_color
font_name = "Bold"
GtkButton::inner-border = {5, 5, 0, 1}
engine "pixmap" {
image {
function = BOX
file = "assets/treeview-separator-ltr.png"
border = {0, 1, 0, 1}
stretch = TRUE
direction = LTR
}
image {
function = BOX
file = "assets/treeview-separator-rtl.png"
border = {1, 0, 0, 1}
stretch = TRUE
direction = RTL
}
image {
function = ARROW
state = NORMAL
overlay_file = "assets/treeview-pan-up.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/treeview-pan-up-hover.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/treeview-pan-up-active.png"
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = NORMAL
overlay_file = "assets/treeview-pan-down.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/treeview-pan-down-hover.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/treeview-pan-down-active.png"
overlay_stretch = FALSE
arrow_direction = DOWN
}
}
}
style "scrolled_window" {
engine "pixmap" {
image {
function = SHADOW
file = "assets/frame.png"
border = {1, 1, 1, 1}
stretch = TRUE
}
}
}
style "frame" {
engine "pixmap" {
image {
function = SHADOW
shadow = NONE
}
image {
function = SHADOW
file = "assets/frame.png"
border = {1, 1, 1, 1}
stretch = TRUE
}
image {
function = SHADOW_GAP
file = "assets/frame.png"
border = {1, 1, 1, 1}
stretch = TRUE
gap_start_file = "assets/border.png"
gap_end_file = "assets/border.png"
}
}
}
style "toolbar_button" {
xthickness = 2
ythickness = 2
GtkButton::inner-border = {2, 2, 2, 2}
}
style "toolbar_separator" {
GtkWidget::wide-separators = 1
GtkWidget::separator-width = 1
GtkWidget::separator-height = 1
engine "pixmap" {
image {
function = BOX
file = "assets/line.png"
}
}
}
style "inline_toolbar" {
GtkToolbar::button-relief = GTK_RELIEF_NORMAL
engine "pixmap" {
image {
function = SHADOW
file = "assets/frame-inline.png"
border = {1, 1, 0, 1}
stretch = TRUE
}
}
}
style "tooltip" {
xthickness = 13
ythickness = 13
bg[NORMAL] = @tooltip_bg_color
fg[NORMAL] = @tooltip_fg_color
bg[SELECTED] = @tooltip_bg_color
}
style "disable_separator" {
xthickness = 0
ythickness = 0
GtkWidget::wide-separators = 1
}
# Default style, containing theme properties and trying to match every widget as
# much as possible, which is not only faster than trying to match every widget
# by its own but also less bug-prune and more consistent. However there is some
# widget specific stuff that needs to be taken care of, which is the point of
# every other style below.
class "GtkWidget" style "default"
######################################
# Override padding, style and colour #
######################################
class "GtkButton" style "button"
class "GtkLinkButton" style "link_button"
class "GtkEntry" style "entry"
class "GtkOldEditable" style "entry"
class "GtkNotebook" style "notebook"
class "GtkHScale" style "scale_horz"
class "GtkVScale" style "scale_vert"
class "GtkProgressBar" style "progressbar"
class "GtkScrolledWindow" style "scrolled_window"
class "GtkFrame" style "frame"
class "GtkSeparatorToolItem" style "toolbar_separator"
class "GtkMenuBar" style "menubar"
class "GtkMenu" style "menu"
class "GtkTextView" style "textview"
# Menu and menubar items
widget_class "*<GtkMenuItem>*" style "menu_item"
widget_class "*<GtkMenuBar>.<GtkMenuItem>*" style "menubar_item"
widget_class "*<GtkSeparatorMenuItem>*" style "separator_menu_item"
# Treeview buttons
widget_class "*<GtkTreeView>*<GtkButton>*" style "treeview_header"
# Give the file chooser toolbar a border
widget_class "*<GtkFileChooserDefault>*<GtkToolbar>" style "inline_toolbar"
# Fix padding on regular comboboxes
widget_class "*<GtkComboBox>.<GtkButton>" style "combobox"
# And disable separators on them
widget_class "*<GtkComboBox>.<GtkButton>*<GtkSeparator>" style "disable_separator"
# Join together the ComboBoxEntry entry and button
widget_class "*<GtkComboBoxEntry>*" style "combobox_entry"
# Join the Combo entry and button
widget_class "*<GtkCombo>*" style "combobox_entry"
# Tweak the padding on the button a little bit because it
# uses it a bit differently
widget_class "*<GtkCombo>.<GtkButton>" style "combo_button_padding"
# Alas we cannot do the same for ComboBoxText because there
# isn't a way to apply the style to only the comboboxes that
# have an entry inside
# Toolbar buttons have different paddings
widget_class "*<GtkToolbar>*<GtkButton>" style "toolbar_button"
# Notebooks are white, act accordingly
widget_class "*<GtkNotebook>*<GtkEntry>" style "notebook_entry"
widget_class "*<GtkNotebook>*<GtkProgressBar>" style "notebook_bg"
widget_class "*<GtkNotebook>*<GtkSpinButton>" style "notebook_bg"
widget_class "*<GtkNotebook>*<GtkScrolledWindow>*<GtkViewport>" style "notebook_bg"
widget_class "*<GtkNotebook>*<GimpRuler>" style "notebook_bg"
widget_class "*<GtkNotebook>.<GimpDisplayShell>*<GtkEventBox>" style "notebook_bg"
widget_class "*<GtkNotebook>*<GtkComboBoxEntry>*" style "notebook_combo"
widget_class "*<GtkNotebook>*<GtkCombo>*" style "notebook_combo"
# However, stuff inside eventboxes inside notebooks is grey
# again, react
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkEntry>" style "normal_entry"
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkProgressBar>" style "normal_bg"
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkSpinButton>" style "normal_bg"
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkComboBoxEntry>*" style "combobox_entry"
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkCombo>*" style "combobox_entry"
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkCombo>.<GtkButton>" style "combo_button_padding"
# ComboBoxes tend to draw the button label with text[]
# instead of fg[], we need to fix that
widget_class "*<GtkComboBox>*<GtkCellView>" style "combobox_cellview"
# GTK tooltips
widget "gtk-tooltip*" style "tooltip"