gconf-settings/skel/.local/share/gnome-shell/extensions/dash-to-dockmicxgx.gmail.com/appIconIndicators.js
davedatum bdc807428d #
2019-10-26 21:50:28 +01:00

1131 lines
38 KiB
JavaScript

const Cogl = imports.gi.Cogl;
const Cairo = imports.cairo;
const Clutter = imports.gi.Clutter;
const GdkPixbuf = imports.gi.GdkPixbuf
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Util = imports.misc.util;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const Docking = Me.imports.docking;
const Utils = Me.imports.utils;
let tracker = Shell.WindowTracker.get_default();
const RunningIndicatorStyle = {
DEFAULT: 0,
DOTS: 1,
SQUARES: 2,
DASHES: 3,
SEGMENTED: 4,
SOLID: 5,
CILIORA: 6,
METRO: 7
};
const MAX_WINDOWS_CLASSES = 4;
/*
* This is the main indicator class to be used. The desired bahviour is
* obtained by composing the desired classes below based on the settings.
*
*/
var AppIconIndicator = class DashToDock_AppIconIndicator {
constructor(source) {
this._indicators = [];
// Unity indicators always enabled for now
let unityIndicator = new UnityIndicator(source);
this._indicators.push(unityIndicator);
// Choose the style for the running indicators
let runningIndicator = null;
let runningIndicatorStyle;
let settings = Docking.DockManager.settings;
if (settings.get_boolean('apply-custom-theme' )) {
runningIndicatorStyle = RunningIndicatorStyle.DOTS;
} else {
runningIndicatorStyle = settings.get_enum('running-indicator-style');
}
switch (runningIndicatorStyle) {
case RunningIndicatorStyle.DEFAULT:
runningIndicator = new RunningIndicatorDefault(source);
break;
case RunningIndicatorStyle.DOTS:
runningIndicator = new RunningIndicatorDots(source);
break;
case RunningIndicatorStyle.SQUARES:
runningIndicator = new RunningIndicatorSquares(source);
break;
case RunningIndicatorStyle.DASHES:
runningIndicator = new RunningIndicatorDashes(source);
break;
case RunningIndicatorStyle.SEGMENTED:
runningIndicator = new RunningIndicatorSegmented(source);
break;
case RunningIndicatorStyle.SOLID:
runningIndicator = new RunningIndicatorSolid(source);
break;
case RunningIndicatorStyle.CILIORA:
runningIndicator = new RunningIndicatorCiliora(source);
break;
case RunningIndicatorStyle.METRO:
runningIndicator = new RunningIndicatorMetro(source);
break;
default:
runningIndicator = new RunningIndicatorBase(source);
}
this._indicators.push(runningIndicator);
}
update() {
for (let i=0; i<this._indicators.length; i++){
let indicator = this._indicators[i];
indicator.update();
}
}
destroy() {
for (let i=0; i<this._indicators.length; i++){
let indicator = this._indicators[i];
indicator.destroy();
}
}
}
/*
* Base class to be inherited by all indicators of any kind
*/
var IndicatorBase = class DashToDock_IndicatorBase {
constructor(source) {
this._source = source;
this._signalsHandler = new Utils.GlobalSignalsHandler();
this._sourceDestroyId = this._source.actor.connect('destroy', () => {
this._signalsHandler.destroy();
});
}
update() {
}
destroy() {
this._source.actor.disconnect(this._sourceDestroyId);
this._signalsHandler.destroy();
}
};
/*
* A base indicator class for running style, from which all other EunningIndicators should derive,
* providing some basic methods, variables definitions and their update, css style classes handling.
*
*/
var RunningIndicatorBase = class DashToDock_RunningIndicatorBase extends IndicatorBase {
constructor(source) {
super(source)
this._side = Utils.getPosition();
this._nWindows = 0;
this._dominantColorExtractor = new DominantColorExtractor(this._source.app);
// These statuses take into account the workspace/monitor isolation
this._isFocused = false;
this._isRunning = false;
}
update() {
// Limit to 1 to MAX_WINDOWS_CLASSES windows classes
this._nWindows = Math.min(this._source.getInterestingWindows().length, MAX_WINDOWS_CLASSES);
// We need to check the number of windows, as the focus might be
// happening on another monitor if using isolation
if (tracker.focus_app == this._source.app && this._nWindows > 0)
this._isFocused = true;
else
this._isFocused = false;
// In the case of workspace isolation, we need to hide the dots of apps with
// no windows in the current workspace
if ((this._source.app.state != Shell.AppState.STOPPED || this._source.isLocation()) && this._nWindows > 0)
this._isRunning = true;
else
this._isRunning = false;
this._updateCounterClass();
this._updateFocusClass();
this._updateDefaultDot();
}
_updateCounterClass() {
for (let i = 1; i <= MAX_WINDOWS_CLASSES; i++) {
let className = 'running' + i;
if (i != this._nWindows)
this._source.actor.remove_style_class_name(className);
else
this._source.actor.add_style_class_name(className);
}
}
_updateFocusClass() {
if (this._isFocused)
this._source.actor.add_style_class_name('focused');
else
this._source.actor.remove_style_class_name('focused');
}
_updateDefaultDot() {
if (this._isRunning)
this._source._dot.show();
else
this._source._dot.hide();
}
_hideDefaultDot() {
// I use opacity to hide the default dot because the show/hide function
// are used by the parent class.
this._source._dot.opacity = 0;
}
_restoreDefaultDot() {
this._source._dot.opacity = 255;
}
_enableBacklight() {
let colorPalette = this._dominantColorExtractor._getColorPalette();
// Fallback
if (colorPalette === null) {
this._source._iconContainer.set_style(
'border-radius: 5px;' +
'background-gradient-direction: vertical;' +
'background-gradient-start: #e0e0e0;' +
'background-gradient-end: darkgray;'
);
return;
}
this._source._iconContainer.set_style(
'border-radius: 5px;' +
'background-gradient-direction: vertical;' +
'background-gradient-start: ' + colorPalette.original + ';' +
'background-gradient-end: ' + colorPalette.darker + ';'
);
}
_disableBacklight() {
this._source._iconContainer.set_style(null);
}
destroy() {
this._disableBacklight();
// Remove glossy background if the children still exists
if (this._source._iconContainer.get_children().length > 1)
this._source._iconContainer.get_children()[1].set_style(null);
this._restoreDefaultDot();
super.destroy();
}
};
// We add a css class so third parties themes can limit their indicaor customization
// to the case we do nothing
var RunningIndicatorDefault = class DashToDock_RunningIndicatorDefault extends RunningIndicatorBase {
constructor(source) {
super(source);
this._source.actor.add_style_class_name('default');
}
destory() {
this._source.actor.remove_style_class_name('default');
super.destroy();
}
};
var RunningIndicatorDots = class DashToDock_RunningIndicatorDots extends RunningIndicatorBase {
constructor(source) {
super(source)
this._hideDefaultDot();
this._area = new St.DrawingArea({x_expand: true, y_expand: true});
// We draw for the bottom case and rotate the canvas for other placements
//set center of rotatoins to the center
this._area.set_pivot_point(0.5, 0.5);
// prepare transformation matrix
let m = new Cogl.Matrix();
m.init_identity();
switch (this._side) {
case St.Side.TOP:
m.xx = -1;
m.rotate(180, 0, 0, 1);
break
case St.Side.BOTTOM:
// nothing
break;
case St.Side.LEFT:
m.yy = -1;
m.rotate(90, 0, 0, 1);
break;
case St.Side.RIGHT:
m.rotate(-90, 0, 0, 1);
break
}
this._area.set_transform(m);
this._area.connect('repaint', this._updateIndicator.bind(this));
this._source._iconContainer.add_child(this._area);
let keys = ['custom-theme-running-dots-color',
'custom-theme-running-dots-border-color',
'custom-theme-running-dots-border-width',
'custom-theme-customize-running-dots',
'unity-backlit-items',
'running-indicator-dominant-color'];
keys.forEach(function(key) {
this._signalsHandler.add([
Docking.DockManager.settings,
'changed::' + key,
this.update.bind(this)
]);
}, this);
// Apply glossy background
// TODO: move to enable/disableBacklit to apply itonly to the running apps?
// TODO: move to css class for theming support
this._glossyBackgroundStyle = 'background-image: url(\'' + Me.path + '/media/glossy.svg\');' +
'background-size: contain;';
}
update() {
super.update();
// Enable / Disable the backlight of running apps
if (!Docking.DockManager.settings.get_boolean('apply-custom-theme') &&
Docking.DockManager.settings.get_boolean('unity-backlit-items')) {
this._source._iconContainer.get_children()[1].set_style(this._glossyBackgroundStyle);
if (this._isRunning)
this._enableBacklight();
else
this._disableBacklight();
} else {
this._disableBacklight();
this._source._iconContainer.get_children()[1].set_style(null);
}
if (this._area)
this._area.queue_repaint();
}
_computeStyle() {
let [width, height] = this._area.get_surface_size();
this._width = height;
this._height = width;
// By defaut re-use the style - background color, and border width and color -
// of the default dot
let themeNode = this._source._dot.get_theme_node();
this._borderColor = themeNode.get_border_color(this._side);
this._borderWidth = themeNode.get_border_width(this._side);
this._bodyColor = themeNode.get_background_color();
let settings = Docking.DockManager.settings;
if (!settings.get_boolean('apply-custom-theme')) {
// Adjust for the backlit case
if (settings.get_boolean('unity-backlit-items')) {
// Use dominant color for dots too if the backlit is enables
let colorPalette = this._dominantColorExtractor._getColorPalette();
// Slightly adjust the styling
this._borderWidth = 2;
if (colorPalette !== null) {
this._borderColor = Clutter.color_from_string(colorPalette.lighter)[1] ;
this._bodyColor = Clutter.color_from_string(colorPalette.darker)[1];
} else {
// Fallback
this._borderColor = Clutter.color_from_string('white')[1];
this._bodyColor = Clutter.color_from_string('gray')[1];
}
}
// Apply dominant color if requested
if (settings.get_boolean('running-indicator-dominant-color')) {
let colorPalette = this._dominantColorExtractor._getColorPalette();
if (colorPalette !== null) {
this._bodyColor = Clutter.color_from_string(colorPalette.original)[1];
}
}
// Finally, use customize style if requested
if (settings.get_boolean('custom-theme-customize-running-dots')) {
this._borderColor = Clutter.color_from_string(settings.get_string('custom-theme-running-dots-border-color'))[1];
this._borderWidth = settings.get_int('custom-theme-running-dots-border-width');
this._bodyColor = Clutter.color_from_string(settings.get_string('custom-theme-running-dots-color'))[1];
}
}
// Define the radius as an arbitrary size, but keep large enough to account
// for the drawing of the border.
this._radius = Math.max(this._width/22, this._borderWidth/2);
this._padding = 0; // distance from the margin
this._spacing = this._radius + this._borderWidth; // separation between the dots
}
_updateIndicator() {
let area = this._area;
let cr = this._area.get_context();
this._computeStyle();
this._drawIndicator(cr);
cr.$dispose();
}
_drawIndicator(cr) {
// Draw the required numbers of dots
let n = this._nWindows;
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
// draw for the bottom case:
cr.translate((this._width - (2*n)*this._radius - (n-1)*this._spacing)/2, this._height - this._padding);
for (let i = 0; i < n; i++) {
cr.newSubPath();
cr.arc((2*i+1)*this._radius + i*this._spacing, -this._radius - this._borderWidth/2, this._radius, 0, 2*Math.PI);
}
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill();
}
destroy() {
this._area.destroy();
super.destroy();
}
};
// Adapted from dash-to-panel by Jason DeRose
// https://github.com/jderose9/dash-to-panel
var RunningIndicatorCiliora = class DashToDock_RunningIndicatorCiliora extends RunningIndicatorDots {
_drawIndicator(cr) {
if (this._isRunning) {
let size = Math.max(this._width/20, this._borderWidth);
let spacing = size; // separation between the dots
let lineLength = this._width - (size*(this._nWindows-1)) - (spacing*(this._nWindows-1));
let padding = this._borderWidth;
// For the backlit case here we don't want the outer border visible
if (Docking.DockManager.settings.get_boolean('unity-backlit-items') &&
!Docking.DockManager.settings.get_boolean('custom-theme-customize-running-dots'))
padding = 0;
let yOffset = this._height - padding - size;
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
cr.translate(0, yOffset);
cr.newSubPath();
cr.rectangle(0, 0, lineLength, size);
for (let i = 1; i < this._nWindows; i++) {
cr.newSubPath();
cr.rectangle(lineLength + (i*spacing) + ((i-1)*size), 0, size, size);
}
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill();
}
}
};
// Adapted from dash-to-panel by Jason DeRose
// https://github.com/jderose9/dash-to-panel
var RunningIndicatorSegmented = class DashToDock_RunningIndicatorSegmented extends RunningIndicatorDots {
_drawIndicator(cr) {
if (this._isRunning) {
let size = Math.max(this._width/20, this._borderWidth);
let spacing = Math.ceil(this._width/18); // separation between the dots
let dashLength = Math.ceil((this._width - ((this._nWindows-1)*spacing))/this._nWindows);
let lineLength = this._width - (size*(this._nWindows-1)) - (spacing*(this._nWindows-1));
let padding = this._borderWidth;
// For the backlit case here we don't want the outer border visible
if (Docking.DockManager.settings.get_boolean('unity-backlit-items') &&
!Docking.DockManager.settings.get_boolean('custom-theme-customize-running-dots'))
padding = 0;
let yOffset = this._height - padding - size;
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
cr.translate(0, yOffset);
for (let i = 0; i < this._nWindows; i++) {
cr.newSubPath();
cr.rectangle(i*dashLength + i*spacing, 0, dashLength, size);
}
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill()
}
}
};
// Adapted from dash-to-panel by Jason DeRose
// https://github.com/jderose9/dash-to-panel
var RunningIndicatorSolid = class DashToDock_RunningIndicatorSolid extends RunningIndicatorDots {
_drawIndicator(cr) {
if (this._isRunning) {
let size = Math.max(this._width/20, this._borderWidth);
let padding = this._borderWidth;
// For the backlit case here we don't want the outer border visible
if (Docking.DockManager.settings.get_boolean('unity-backlit-items') &&
!Docking.DockManager.settings.get_boolean('custom-theme-customize-running-dots'))
padding = 0;
let yOffset = this._height - padding - size;
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
cr.translate(0, yOffset);
cr.newSubPath();
cr.rectangle(0, 0, this._width, size);
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill();
}
}
};
// Adapted from dash-to-panel by Jason DeRose
// https://github.com/jderose9/dash-to-panel
var RunningIndicatorSquares = class DashToDock_RunningIndicatorSquares extends RunningIndicatorDots {
_drawIndicator(cr) {
if (this._isRunning) {
let size = Math.max(this._width/11, this._borderWidth);
let padding = this._borderWidth;
let spacing = Math.ceil(this._width/18); // separation between the dots
let yOffset = this._height - padding - size;
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
cr.translate(Math.floor((this._width - this._nWindows*size - (this._nWindows-1)*spacing)/2), yOffset);
for (let i = 0; i < this._nWindows; i++) {
cr.newSubPath();
cr.rectangle(i*size + i*spacing, 0, size, size);
}
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill();
}
}
}
// Adapted from dash-to-panel by Jason DeRose
// https://github.com/jderose9/dash-to-panel
var RunningIndicatorDashes = class DashToDock_RunningIndicatorDashes extends RunningIndicatorDots {
_drawIndicator(cr) {
if (this._isRunning) {
let size = Math.max(this._width/20, this._borderWidth);
let padding = this._borderWidth;
let spacing = Math.ceil(this._width/18); // separation between the dots
let dashLength = Math.floor(this._width/4) - spacing;
let yOffset = this._height - padding - size;
cr.setLineWidth(this._borderWidth);
Clutter.cairo_set_source_color(cr, this._borderColor);
cr.translate(Math.floor((this._width - this._nWindows*dashLength - (this._nWindows-1)*spacing)/2), yOffset);
for (let i = 0; i < this._nWindows; i++) {
cr.newSubPath();
cr.rectangle(i*dashLength + i*spacing, 0, dashLength, size);
}
cr.strokePreserve();
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.fill();
}
}
}
// Adapted from dash-to-panel by Jason DeRose
// https://github.com/jderose9/dash-to-panel
var RunningIndicatorMetro = class DashToDock_RunningIndicatorMetro extends RunningIndicatorDots {
constructor(source) {
super(source);
this._source.actor.add_style_class_name('metro');
}
destroy() {
this._source.actor.remove_style_class_name('metro');
super.destroy();
}
_drawIndicator(cr) {
if (this._isRunning) {
let size = Math.max(this._width/20, this._borderWidth);
let padding = 0;
// For the backlit case here we don't want the outer border visible
if (Docking.DockManager.settings.get_boolean('unity-backlit-items') &&
!Docking.DockManager.settings.get_boolean('custom-theme-customize-running-dots'))
padding = 0;
let yOffset = this._height - padding - size;
let n = this._nWindows;
if(n <= 1) {
cr.translate(0, yOffset);
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.newSubPath();
cr.rectangle(0, 0, this._width, size);
cr.fill();
} else {
let blackenedLength = (1/48)*this._width; // need to scale with the SVG for the stacked highlight
let darkenedLength = this._isFocused ? (2/48)*this._width : (10/48)*this._width;
let blackenedColor = this._bodyColor.shade(.3);
let darkenedColor = this._bodyColor.shade(.7);
cr.translate(0, yOffset);
Clutter.cairo_set_source_color(cr, this._bodyColor);
cr.newSubPath();
cr.rectangle(0, 0, this._width - darkenedLength - blackenedLength, size);
cr.fill();
Clutter.cairo_set_source_color(cr, blackenedColor);
cr.newSubPath();
cr.rectangle(this._width - darkenedLength - blackenedLength, 0, 1, size);
cr.fill();
Clutter.cairo_set_source_color(cr, darkenedColor);
cr.newSubPath();
cr.rectangle(this._width - darkenedLength, 0, darkenedLength, size);
cr.fill();
}
}
}
}
/*
* Unity like notification and progress indicators
*/
var UnityIndicator = class DashToDock_UnityIndicator extends IndicatorBase {
constructor(source) {
super(source);
this._notificationBadgeLabel = new St.Label();
this._notificationBadgeBin = new St.Bin({
child: this._notificationBadgeLabel,
x_align: St.Align.END, y_align: St.Align.START,
x_expand: true, y_expand: true
});
this._notificationBadgeLabel.add_style_class_name('notification-badge');
this._notificationBadgeCount = 0;
this._notificationBadgeBin.hide();
this._source._iconContainer.add_child(this._notificationBadgeBin);
this._source._iconContainer.connect('allocation-changed', this.updateNotificationBadge.bind(this));
this._remoteEntries = [];
this._source.remoteModel.lookupById(this._source.app.id).forEach(
(entry) => {
this.insertEntryRemote(entry);
}
);
this._signalsHandler.add([
this._source.remoteModel,
'entry-added',
this._onLauncherEntryRemoteAdded.bind(this)
], [
this._source.remoteModel,
'entry-removed',
this._onLauncherEntryRemoteRemoved.bind(this)
])
}
_onLauncherEntryRemoteAdded(remoteModel, entry) {
if (!entry || !entry.appId())
return;
if (this._source && this._source.app && this._source.app.id == entry.appId()) {
this.insertEntryRemote(entry);
}
}
_onLauncherEntryRemoteRemoved(remoteModel, entry) {
if (!entry || !entry.appId())
return;
if (this._source && this._source.app && this._source.app.id == entry.appId()) {
this.removeEntryRemote(entry);
}
}
updateNotificationBadge() {
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
let [minWidth, natWidth] = this._source._iconContainer.get_preferred_width(-1);
let logicalNatWidth = natWidth / scaleFactor;
let font_size = Math.max(10, Math.round(logicalNatWidth / 5));
let margin_left = Math.round(logicalNatWidth / 4);
this._notificationBadgeLabel.set_style(
'font-size: ' + font_size + 'px;' +
'margin-left: ' + margin_left + 'px;'
);
this._notificationBadgeBin.width = Math.round(logicalNatWidth - margin_left);
this._notificationBadgeLabel.clutter_text.ellipsize = Pango.EllipsizeMode.MIDDLE;
}
_notificationBadgeCountToText(count) {
if (count <= 9999) {
return count.toString();
} else if (count < 1e5) {
let thousands = count / 1e3;
return thousands.toFixed(1).toString() + "k";
} else if (count < 1e6) {
let thousands = count / 1e3;
return thousands.toFixed(0).toString() + "k";
} else if (count < 1e8) {
let millions = count / 1e6;
return millions.toFixed(1).toString() + "M";
} else if (count < 1e9) {
let millions = count / 1e6;
return millions.toFixed(0).toString() + "M";
} else {
let billions = count / 1e9;
return billions.toFixed(1).toString() + "B";
}
}
setNotificationBadge(count) {
this._notificationBadgeCount = count;
let text = this._notificationBadgeCountToText(count);
this._notificationBadgeLabel.set_text(text);
}
toggleNotificationBadge(activate) {
if (activate && this._notificationBadgeCount > 0) {
this.updateNotificationBadge();
this._notificationBadgeBin.show();
}
else
this._notificationBadgeBin.hide();
}
_showProgressOverlay() {
if (this._progressOverlayArea) {
this._updateProgressOverlay();
return;
}
this._progressOverlayArea = new St.DrawingArea({x_expand: true, y_expand: true});
this._progressOverlayArea.add_style_class_name('progress-bar');
this._progressOverlayArea.connect('repaint', () => {
this._drawProgressOverlay(this._progressOverlayArea);
});
this._source._iconContainer.add_child(this._progressOverlayArea);
let node = this._progressOverlayArea.get_theme_node();
let [hasColor, color] = node.lookup_color('-progress-bar-background', false);
if (hasColor)
this._progressbar_background = color
else
this._progressbar_background = new Clutter.Color({red: 204, green: 204, blue: 204, alpha: 255});
[hasColor, color] = node.lookup_color('-progress-bar-border', false);
if (hasColor)
this._progressbar_border = color;
else
this._progressbar_border = new Clutter.Color({red: 230, green: 230, blue: 230, alpha: 255});
this._updateProgressOverlay();
}
_hideProgressOverlay() {
if (this._progressOverlayArea)
this._progressOverlayArea.destroy();
this._progressOverlayArea = null;
this._progressbar_background = null;
this._progressbar_border = null;
}
_updateProgressOverlay() {
if (this._progressOverlayArea)
this._progressOverlayArea.queue_repaint();
}
_drawProgressOverlay(area) {
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
let [surfaceWidth, surfaceHeight] = area.get_surface_size();
let cr = area.get_context();
let iconSize = this._source.icon.iconSize * scaleFactor;
let x = Math.floor((surfaceWidth - iconSize) / 2);
let y = Math.floor((surfaceHeight - iconSize) / 2);
let lineWidth = Math.floor(1.0 * scaleFactor);
let padding = Math.floor(iconSize * 0.05);
let width = iconSize - 2.0*padding;
let height = Math.floor(Math.min(18.0*scaleFactor, 0.20*iconSize));
x += padding;
y += iconSize - height - padding;
cr.setLineWidth(lineWidth);
// Draw the outer stroke
let stroke = new Cairo.LinearGradient(0, y, 0, y + height);
let fill = null;
stroke.addColorStopRGBA(0.5, 0.5, 0.5, 0.5, 0.1);
stroke.addColorStopRGBA(0.9, 0.8, 0.8, 0.8, 0.4);
Utils.drawRoundedLine(cr, x + lineWidth/2.0, y + lineWidth/2.0, width, height, true, true, stroke, fill);
// Draw the background
x += lineWidth;
y += lineWidth;
width -= 2.0*lineWidth;
height -= 2.0*lineWidth;
stroke = Cairo.SolidPattern.createRGBA(0.20, 0.20, 0.20, 0.9);
fill = new Cairo.LinearGradient(0, y, 0, y + height);
fill.addColorStopRGBA(0.4, 0.25, 0.25, 0.25, 1.0);
fill.addColorStopRGBA(0.9, 0.35, 0.35, 0.35, 1.0);
Utils.drawRoundedLine(cr, x + lineWidth/2.0, y + lineWidth/2.0, width, height, true, true, stroke, fill);
// Draw the finished bar
x += lineWidth;
y += lineWidth;
width -= 2.0*lineWidth;
height -= 2.0*lineWidth;
let finishedWidth = Math.ceil(this._progress * width);
let bg = this._progressbar_background;
let bd = this._progressbar_border;
stroke = Cairo.SolidPattern.createRGBA(bd.red/255, bd.green/255, bd.blue/255, bd.alpha/255);
fill = Cairo.SolidPattern.createRGBA(bg.red/255, bg.green/255, bg.blue/255, bg.alpha/255);
if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
Utils.drawRoundedLine(cr, x + lineWidth/2.0 + width - finishedWidth, y + lineWidth/2.0, finishedWidth, height, true, true, stroke, fill);
else
Utils.drawRoundedLine(cr, x + lineWidth/2.0, y + lineWidth/2.0, finishedWidth, height, true, true, stroke, fill);
cr.$dispose();
}
setProgress(progress) {
this._progress = Math.min(Math.max(progress, 0.0), 1.0);
this._updateProgressOverlay();
}
toggleProgressOverlay(activate) {
if (activate) {
this._showProgressOverlay();
}
else {
this._hideProgressOverlay();
}
}
insertEntryRemote(remote) {
if (!remote || this._remoteEntries.indexOf(remote) !== -1)
return;
this._remoteEntries.push(remote);
this._selectEntryRemote(remote);
}
removeEntryRemote(remote) {
if (!remote || this._remoteEntries.indexOf(remote) == -1)
return;
this._remoteEntries.splice(this._remoteEntries.indexOf(remote), 1);
if (this._remoteEntries.length > 0) {
this._selectEntryRemote(this._remoteEntries[this._remoteEntries.length-1]);
} else {
this.setNotificationBadge(0);
this.toggleNotificationBadge(false);
this.setProgress(0);
this.toggleProgressOverlay(false);
}
}
_selectEntryRemote(remote) {
if (!remote)
return;
this._signalsHandler.removeWithLabel('entry-remotes');
this._signalsHandler.addWithLabel('entry-remotes',
[
remote,
'count-changed',
(remote, value) => {
this.setNotificationBadge(value);
}
], [
remote,
'count-visible-changed',
(remote, value) => {
this.toggleNotificationBadge(value);
}
], [
remote,
'progress-changed',
(remote, value) => {
this.setProgress(value);
}
], [
remote,
'progress-visible-changed',
(remote, value) => {
this.toggleProgressOverlay(value);
}
]);
this.setNotificationBadge(remote.count());
this.toggleNotificationBadge(remote.countVisible());
this.setProgress(remote.progress());
this.toggleProgressOverlay(remote.progressVisible());
}
}
// We need an icons theme object, this is the only way I managed to get
// pixel buffers that can be used for calculating the backlight color
let themeLoader = null;
// Global icon cache. Used for Unity7 styling.
let iconCacheMap = new Map();
// Max number of items to store
// We don't expect to ever reach this number, but let's put an hard limit to avoid
// even the remote possibility of the cached items to grow indefinitely.
const MAX_CACHED_ITEMS = 1000;
// When the size exceed it, the oldest 'n' ones are deleted
const BATCH_SIZE_TO_DELETE = 50;
// The icon size used to extract the dominant color
const DOMINANT_COLOR_ICON_SIZE = 64;
// Compute dominant color frim the app icon.
// The color is cached for efficiency.
var DominantColorExtractor = class DashToDock_DominantColorExtractor {
constructor(app) {
this._app = app;
}
/**
* Try to get the pixel buffer for the current icon, if not fail gracefully
*/
_getIconPixBuf() {
let iconTexture = this._app.create_icon_texture(16);
if (themeLoader === null) {
let ifaceSettings = new Gio.Settings({ schema: "org.gnome.desktop.interface" });
themeLoader = new Gtk.IconTheme(),
themeLoader.set_custom_theme(ifaceSettings.get_string('icon-theme')); // Make sure the correct theme is loaded
}
// Unable to load the icon texture, use fallback
if (iconTexture instanceof St.Icon === false) {
return null;
}
iconTexture = iconTexture.get_gicon();
// Unable to load the icon texture, use fallback
if (iconTexture === null) {
return null;
}
if (iconTexture instanceof Gio.FileIcon) {
// Use GdkPixBuf to load the pixel buffer from the provided file path
return GdkPixbuf.Pixbuf.new_from_file(iconTexture.get_file().get_path());
}
// Get the pixel buffer from the icon theme
let icon_info = themeLoader.lookup_icon(iconTexture.get_names()[0], DOMINANT_COLOR_ICON_SIZE, 0);
if (icon_info !== null)
return icon_info.load_icon();
else
return null;
}
/**
* The backlight color choosing algorithm was mostly ported to javascript from the
* Unity7 C++ source of Canonicals:
* https://bazaar.launchpad.net/~unity-team/unity/trunk/view/head:/launcher/LauncherIcon.cpp
* so it more or less works the same way.
*/
_getColorPalette() {
if (iconCacheMap.get(this._app.get_id())) {
// We already know the answer
return iconCacheMap.get(this._app.get_id());
}
let pixBuf = this._getIconPixBuf();
if (pixBuf == null)
return null;
let pixels = pixBuf.get_pixels(),
offset = 0;
let total = 0,
rTotal = 0,
gTotal = 0,
bTotal = 0;
let resample_y = 1,
resample_x = 1;
// Resampling of large icons
// We resample icons larger than twice the desired size, as the resampling
// to a size s
// DOMINANT_COLOR_ICON_SIZE < s < 2*DOMINANT_COLOR_ICON_SIZE,
// most of the case exactly DOMINANT_COLOR_ICON_SIZE as the icon size is tipycally
// a multiple of it.
let width = pixBuf.get_width();
let height = pixBuf.get_height();
// Resample
if (height >= 2* DOMINANT_COLOR_ICON_SIZE)
resample_y = Math.floor(height/DOMINANT_COLOR_ICON_SIZE);
if (width >= 2* DOMINANT_COLOR_ICON_SIZE)
resample_x = Math.floor(width/DOMINANT_COLOR_ICON_SIZE);
if (resample_x !==1 || resample_y !== 1)
pixels = this._resamplePixels(pixels, resample_x, resample_y);
// computing the limit outside the for (where it would be repeated at each iteration)
// for performance reasons
let limit = pixels.length;
for (let offset = 0; offset < limit; offset+=4) {
let r = pixels[offset],
g = pixels[offset + 1],
b = pixels[offset + 2],
a = pixels[offset + 3];
let saturation = (Math.max(r,g, b) - Math.min(r,g, b));
let relevance = 0.1 * 255 * 255 + 0.9 * a * saturation;
rTotal += r * relevance;
gTotal += g * relevance;
bTotal += b * relevance;
total += relevance;
}
total = total * 255;
let r = rTotal / total,
g = gTotal / total,
b = bTotal / total;
let hsv = Utils.ColorUtils.RGBtoHSV(r * 255, g * 255, b * 255);
if (hsv.s > 0.15)
hsv.s = 0.65;
hsv.v = 0.90;
let rgb = Utils.ColorUtils.HSVtoRGB(hsv.h, hsv.s, hsv.v);
// Cache the result.
let backgroundColor = {
lighter: Utils.ColorUtils.ColorLuminance(rgb.r, rgb.g, rgb.b, 0.2),
original: Utils.ColorUtils.ColorLuminance(rgb.r, rgb.g, rgb.b, 0),
darker: Utils.ColorUtils.ColorLuminance(rgb.r, rgb.g, rgb.b, -0.5)
};
if (iconCacheMap.size >= MAX_CACHED_ITEMS) {
//delete oldest cached values (which are in order of insertions)
let ctr=0;
for (let key of iconCacheMap.keys()) {
if (++ctr > BATCH_SIZE_TO_DELETE)
break;
iconCacheMap.delete(key);
}
}
iconCacheMap.set(this._app.get_id(), backgroundColor);
return backgroundColor;
}
/**
* Downsample large icons before scanning for the backlight color to
* improve performance.
*
* @param pixBuf
* @param pixels
* @param resampleX
* @param resampleY
*
* @return [];
*/
_resamplePixels (pixels, resampleX, resampleY) {
let resampledPixels = [];
// computing the limit outside the for (where it would be repeated at each iteration)
// for performance reasons
let limit = pixels.length / (resampleX * resampleY) / 4;
for (let i = 0; i < limit; i++) {
let pixel = i * resampleX * resampleY;
resampledPixels.push(pixels[pixel * 4]);
resampledPixels.push(pixels[pixel * 4 + 1]);
resampledPixels.push(pixels[pixel * 4 + 2]);
resampledPixels.push(pixels[pixel * 4 + 3]);
}
return resampledPixels;
}
};