88 lines
2.5 KiB
JavaScript
88 lines
2.5 KiB
JavaScript
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const Gi = imports._gi
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const Clutter = imports.gi.Clutter
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const Main = imports.ui.main
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const Unite = imports.misc.extensionUtils.getCurrentExtension()
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const Base = Unite.imports.module.BaseModule
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var ExtendLeftBox = class ExtendLeftBox extends Base {
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_onSetup() {
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this._enableKey = 'extend-left-box'
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this._enableValue = true
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}
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_onActivate() {
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this._oldAllocate = Main.panel.__proto__.vfunc_allocate
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Main.panel.__proto__[Gi.hook_up_vfunc_symbol]('allocate', (box, flags) => {
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Main.panel.vfunc_allocate.call(Main.panel, box, flags)
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this._extendBox(Main.panel, box, flags)
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})
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}
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_onDeactivate() {
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if (this._oldAllocate) {
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Main.panel.__proto__[Gi.hook_up_vfunc_symbol]('allocate', this._oldAllocate)
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this._oldAllocate = null
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}
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}
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_onReload() {
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Main.panel.queue_relayout()
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}
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_extendBox(actor, box, flags) {
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let leftBox = Main.panel._leftBox
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let centerBox = Main.panel._centerBox
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let rightBox = Main.panel._rightBox
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let allocWidth = box.x2 - box.x1
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let allocHeight = box.y2 - box.y1
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let [leftMinWidth, leftNaturalWidth] = leftBox.get_preferred_width(-1)
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let [centerMinWidth, centerNaturalWidth] = centerBox.get_preferred_width(-1)
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let [rightMinWidth, rightNaturalWidth] = rightBox.get_preferred_width(-1)
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let sideWidth = allocWidth - rightNaturalWidth - centerNaturalWidth
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let childBox = new Clutter.ActorBox()
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childBox.y1 = 0
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childBox.y2 = allocHeight
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if (actor.get_text_direction() == Clutter.TextDirection.RTL) {
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childBox.x1 = allocWidth - Math.min(Math.floor(sideWidth), leftNaturalWidth)
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childBox.x2 = allocWidth
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} else {
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childBox.x1 = 0
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childBox.x2 = Math.min(Math.floor(sideWidth), leftNaturalWidth)
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}
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leftBox.allocate(childBox, flags)
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childBox.y1 = 0
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childBox.y2 = allocHeight
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if (actor.get_text_direction() == Clutter.TextDirection.RTL) {
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childBox.x1 = rightNaturalWidth
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childBox.x2 = childBox.x1 + centerNaturalWidth
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} else {
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childBox.x1 = allocWidth - centerNaturalWidth - rightNaturalWidth
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childBox.x2 = childBox.x1 + centerNaturalWidth
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}
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centerBox.allocate(childBox, flags)
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childBox.y1 = 0
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childBox.y2 = allocHeight
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if (actor.get_text_direction() == Clutter.TextDirection.RTL) {
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childBox.x1 = 0
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childBox.x2 = rightNaturalWidth
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} else {
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childBox.x1 = allocWidth - rightNaturalWidth
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childBox.x2 = allocWidth
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}
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rightBox.allocate(childBox, flags)
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}
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}
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